cAudio  2.3.0
3d Audio Engine
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Public Member Functions | List of all members
cAudio::IAudioBuffer Class Referenceabstract

interface for a sample (audio buffer): completely loaded into memory, shareable across sources More...

#include <IAudioSource.h>

Inheritance diagram for cAudio::IAudioBuffer:
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Collaboration diagram for cAudio::IAudioBuffer:
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Public Member Functions

virtual bool isValid () const =0
 
virtual unsigned getBuffer () const =0
 
virtual int getChannels () const =0
 
virtual int getTotalAudioSize () const =0
 
virtual float getTotalAudioTime () const =0
 
- Public Member Functions inherited from cAudio::IRefCounted
virtual void grab ()
 Increments the reference count by one.
 
virtual bool drop ()
 Decrements the reference count by one. If it hits zero, this object is deleted.
 
int getReferenceCount () const
 Returns the current reference count of this object.
 

Additional Inherited Members

- Protected Attributes inherited from cAudio::IRefCounted
int RefCount
 

Detailed Description

interface for a sample (audio buffer): completely loaded into memory, shareable across sources

Definition at line 18 of file IAudioSource.h.


The documentation for this class was generated from the following file: