# filelist

dirname: /usr/lib64/piglit/generated_tests/spec/amd_shader_trinary_minmax/compiler/built-in-functions
filenames:
  min3-vec4-vec4-vec4.vert/min3-vec4-vec4-vec4.geom/min3-vec4-vec4-vec4.frag/min3-vec3-vec3-vec3.vert/min3-vec3-vec3-vec3.geom/min3-vec3-vec3-vec3.frag/min3-vec2-vec2-vec2.vert/min3-vec2-vec2-vec2.geom/min3-vec2-vec2-vec2.frag/min3-uvec4-uvec4-uvec4.vert/min3-uvec4-uvec4-uvec4.geom/min3-uvec4-uvec4-uvec4.frag/min3-uvec3-uvec3-uvec3.vert/min3-uvec3-uvec3-uvec3.geom/min3-uvec3-uvec3-uvec3.frag/min3-uvec2-uvec2-uvec2.vert/min3-uvec2-uvec2-uvec2.geom/min3-uvec2-uvec2-uvec2.frag/min3-uint-uint-uint.vert/min3-uint-uint-uint.geom/min3-uint-uint-uint.frag/min3-ivec4-ivec4-ivec4.vert/min3-ivec4-ivec4-ivec4.geom/min3-ivec4-ivec4-ivec4.frag/min3-ivec3-ivec3-ivec3.vert/min3-ivec3-ivec3-ivec3.geom/min3-ivec3-ivec3-ivec3.frag/min3-ivec2-ivec2-ivec2.vert/min3-ivec2-ivec2-ivec2.geom/min3-ivec2-ivec2-ivec2.frag/min3-int-int-int.vert/min3-int-int-int.geom/min3-int-int-int.frag/min3-float-float-float.vert/min3-float-float-float.geom/min3-float-float-float.frag/mid3-vec4-vec4-vec4.vert/mid3-vec4-vec4-vec4.geom/mid3-vec4-vec4-vec4.frag/mid3-vec3-vec3-vec3.vert/mid3-vec3-vec3-vec3.geom/mid3-vec3-vec3-vec3.frag/mid3-vec2-vec2-vec2.vert/mid3-vec2-vec2-vec2.geom/mid3-vec2-vec2-vec2.frag/mid3-uvec4-uvec4-uvec4.vert/mid3-uvec4-uvec4-uvec4.geom/mid3-uvec4-uvec4-uvec4.frag/mid3-uvec3-uvec3-uvec3.vert/mid3-uvec3-uvec3-uvec3.geom/mid3-uvec3-uvec3-uvec3.frag/mid3-uvec2-uvec2-uvec2.vert/mid3-uvec2-uvec2-uvec2.geom/mid3-uvec2-uvec2-uvec2.frag/mid3-uint-uint-uint.vert/mid3-uint-uint-uint.geom/mid3-uint-uint-uint.frag/mid3-ivec4-ivec4-ivec4.vert/mid3-ivec4-ivec4-ivec4.geom/mid3-ivec4-ivec4-ivec4.frag/mid3-ivec3-ivec3-ivec3.vert/mid3-ivec3-ivec3-ivec3.geom/mid3-ivec3-ivec3-ivec3.frag/mid3-ivec2-ivec2-ivec2.vert/mid3-ivec2-ivec2-ivec2.geom/mid3-ivec2-ivec2-ivec2.frag/mid3-int-int-int.vert/mid3-int-int-int.geom/mid3-int-int-int.frag/mid3-float-float-float.vert/mid3-float-float-float.geom/mid3-float-float-float.frag/max3-vec4-vec4-vec4.vert/max3-vec4-vec4-vec4.geom/max3-vec4-vec4-vec4.frag/max3-vec3-vec3-vec3.vert/max3-vec3-vec3-vec3.geom/max3-vec3-vec3-vec3.frag/max3-vec2-vec2-vec2.vert/max3-vec2-vec2-vec2.geom/max3-vec2-vec2-vec2.frag/max3-uvec4-uvec4-uvec4.vert/max3-uvec4-uvec4-uvec4.geom/max3-uvec4-uvec4-uvec4.frag/max3-uvec3-uvec3-uvec3.vert/max3-uvec3-uvec3-uvec3.geom/max3-uvec3-uvec3-uvec3.frag/max3-uvec2-uvec2-uvec2.vert/max3-uvec2-uvec2-uvec2.geom/max3-uvec2-uvec2-uvec2.frag/max3-uint-uint-uint.vert/max3-uint-uint-uint.geom/max3-uint-uint-uint.frag/max3-ivec4-ivec4-ivec4.vert/max3-ivec4-ivec4-ivec4.geom/max3-ivec4-ivec4-ivec4.frag/max3-ivec3-ivec3-ivec3.vert/max3-ivec3-ivec3-ivec3.geom/max3-ivec3-ivec3-ivec3.frag/max3-ivec2-ivec2-ivec2.vert/max3-ivec2-ivec2-ivec2.geom/max3-ivec2-ivec2-ivec2.frag/max3-int-int-int.vert/max3-int-int-int.geom/max3-int-int-int.frag/max3-float-float-float.vert/max3-float-float-float.geom/max3-float-float-float.frag

filetypes:
  ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib64/piglit/tests/spec/arb_enhanced_layouts/compiler
filetypes: ddddddd
filenames:
  transform-feedback-layout-qualifiers/explicit-offsets/duplicate-layout-qualifier-identifiers/component-layout/compile-time-constants/block-member-locations/align-layout


dirname: /usr/lib64/piglit/tests/spec/arb_fragment_coord_conventions
filetypes: dff
filenames:
  compiler/fp-arb-fragment-coord-conventions-none.shader_test/fp-arb-fragment-coord-conventions-integer.shader_test


dirname: /usr/lib64/piglit/tests/cl
filetypes: ddddffff
filenames:
  program/interop/custom/api/template_program.program_test/template_program.cl/doc_program.program_test/doc_program.cl


dirname: /usr/lib64/piglit/tests/spec/arb_tessellation_shader/compiler
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  uniform-block-non-array.tesc/sanity.tese/sanity.tesc/redeclaring-gl_out-ok.tesc/redeclaring-gl_out-no-instance-name.tesc/redeclaring-gl_out-must-be-array.tesc/redeclaring-gl_out-junk-member.tesc/output-size-mismatch.tesc/output-must-be-array.tesc/output-block-must-be-array.tesc/output-block-must-be-array-unnamed.tesc/no-output-layout.tesc/no-input-layout.tese/layout-multiple-qualifier-declarations-vertices.tesc/layout-multiple-qualifier-declarations-vertices-mismatch.tesc/input-must-be-array.tese/input-must-be-array.tesc/input-block-must-be-array.tese/input-block-must-be-array.tesc/input-block-must-be-array-unnamed.tese/input-block-must-be-array-unnamed.tesc/gl_out-length.tesc/gl_out-length-before-declared.tesc/gl_out-indexing-writemask.tesc/gl_out-indexing-uniform.tesc/gl_out-indexing-strict.tesc/gl_out-indexing-const.tesc/gl_in-length.tese/gl_in-length.tesc/custom-patch-out-length.tesc/custom-patch-out-length-no-conflict.tesc/custom-patch-in-length.tese/custom-out-length-2.tesc/custom-out-length-1.tesc/custom-out-indexing-uniform.tesc/custom-out-indexing-strict.tesc/custom-out-indexing-const.tesc/custom-in-length.tese/custom-in-length.tesc/custom-block-out-indexing-const.tesc/barrier.tese/barrier.tesc/barrier-switch.tesc/barrier-switch-always.tesc/barrier-return.tesc/barrier-redeclared.tesc/barrier-if.tesc/barrier-func.tesc/barrier-for.tesc


dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/execution/switch
filetypes: ffffffffffff
filenames:
  vs-uniform.shader_test/vs-pervertex.shader_test/fs-uniform.shader_test/fs-uniform-nested.shader_test/fs-uint.shader_test/fs-perpixel.shader_test/fs-fallthrough.shader_test/fs-exec-after-break.shader_test/fs-default_notlast.shader_test/fs-default_last.shader_test/fs-default-notlast-fallthrough.shader_test/fs-conditional-break.shader_test


dirname: /usr/lib64/piglit/tests/cl/program/build
filetypes: dffffffffffffffffff
filenames:
  fail/version-declaration.cl/vector-operators.cl/vector-data-types.cl/scalar-operators.cl/scalar-data-types.cl/scalar-data-type-half.cl/scalar-and-vector-operators.cl/printf.cl/other-data-types.cl/optimization-options-cl11+.cl/optimization-options-cl10.cl/mixed-macro-definitions.cl/math-intrinsics.cl/macro-definitions.cl/macro-definitions-with-values.cl/include-directories.cl/disable-warnings.cl/define-GENTYPE.cl


dirname: /usr/lib64/piglit/framework
filetypes: ddddfffffffffffffffffffffffffffffffffffffff
filenames:
  test/summary/programs/backends/status.pyo/status.pyc/status.py/results.pyo/results.pyc/results.py/profile.pyo/profile.pyc/profile.py/options.pyo/options.pyc/options.py/monitoring.pyo/monitoring.pyc/monitoring.py/log.pyo/log.pyc/log.py/grouptools.pyo/grouptools.pyc/grouptools.py/exceptions.pyo/exceptions.pyc/exceptions.py/driver_classifier.pyo/driver_classifier.pyc/driver_classifier.py/dmesg.pyo/dmesg.pyc/dmesg.py/core.pyo/core.pyc/core.py/compat.pyo/compat.pyc/compat.py/__init__.pyo/__init__.pyc/__init__.py


dirname: /usr/lib64/piglit/tests/spec/glsl-1.10/execution/samplers
filetypes: ffffffffffffffffffffffffffffffffff
filenames:
  normal-parameter.shader_test/normal-parameter-struct.shader_test/in-parameter.shader_test/in-parameter-struct.shader_test/in-parameter-struct-array.shader_test/in-parameter-nested-struct.shader_test/in-parameter-array.shader_test/glsl-fs-shadow2DProj.shader_test/glsl-fs-shadow2DProj-bias.shader_test/glsl-fs-shadow2D.shader_test/glsl-fs-shadow2D-clamp-z.shader_test/glsl-fs-shadow2D-bias.shader_test/glsl-fs-shadow2D-09.shader_test/glsl-fs-shadow2D-08.shader_test/glsl-fs-shadow2D-07.shader_test/glsl-fs-shadow2D-06.shader_test/glsl-fs-shadow2D-05.shader_test/glsl-fs-shadow2D-04.shader_test/glsl-fs-shadow2D-03.shader_test/glsl-fs-shadow2D-02.shader_test/glsl-fs-shadow2D-01.shader_test/glsl-fs-shadow1DProj.shader_test/glsl-fs-shadow1DProj-bias.shader_test/glsl-fs-shadow1D.shader_test/glsl-fs-shadow1D-bias.shader_test/glsl-fs-shadow1D-09.shader_test/glsl-fs-shadow1D-08.shader_test/glsl-fs-shadow1D-07.shader_test/glsl-fs-shadow1D-06.shader_test/glsl-fs-shadow1D-05.shader_test/glsl-fs-shadow1D-04.shader_test/glsl-fs-shadow1D-03.shader_test/glsl-fs-shadow1D-02.shader_test/glsl-fs-shadow1D-01.shader_test


dirname: /usr/lib64/piglit/generated_tests/spec/amd_shader_trinary_minmax/execution/built-in-functions
filenames:
  vs-min3-vec4-vec4-vec4.shader_test/vs-min3-vec3-vec3-vec3.shader_test/vs-min3-vec2-vec2-vec2.shader_test/vs-min3-uvec4-uvec4-uvec4.shader_test/vs-min3-uvec3-uvec3-uvec3.shader_test/vs-min3-uvec2-uvec2-uvec2.shader_test/vs-min3-uint-uint-uint.shader_test/vs-min3-ivec4-ivec4-ivec4.shader_test/vs-min3-ivec3-ivec3-ivec3.shader_test/vs-min3-ivec2-ivec2-ivec2.shader_test/vs-min3-int-int-int.shader_test/vs-min3-float-float-float.shader_test/vs-mid3-vec4-vec4-vec4.shader_test/vs-mid3-vec3-vec3-vec3.shader_test/vs-mid3-vec2-vec2-vec2.shader_test/vs-mid3-uvec4-uvec4-uvec4.shader_test/vs-mid3-uvec3-uvec3-uvec3.shader_test/vs-mid3-uvec2-uvec2-uvec2.shader_test/vs-mid3-uint-uint-uint.shader_test/vs-mid3-ivec4-ivec4-ivec4.shader_test/vs-mid3-ivec3-ivec3-ivec3.shader_test/vs-mid3-ivec2-ivec2-ivec2.shader_test/vs-mid3-int-int-int.shader_test/vs-mid3-float-float-float.shader_test/vs-max3-vec4-vec4-vec4.shader_test/vs-max3-vec3-vec3-vec3.shader_test/vs-max3-vec2-vec2-vec2.shader_test/vs-max3-uvec4-uvec4-uvec4.shader_test/vs-max3-uvec3-uvec3-uvec3.shader_test/vs-max3-uvec2-uvec2-uvec2.shader_test/vs-max3-uint-uint-uint.shader_test/vs-max3-ivec4-ivec4-ivec4.shader_test/vs-max3-ivec3-ivec3-ivec3.shader_test/vs-max3-ivec2-ivec2-ivec2.shader_test/vs-max3-int-int-int.shader_test/vs-max3-float-float-float.shader_test/tcs-min3-vec4-vec4-vec4.shader_test/tcs-min3-vec3-vec3-vec3.shader_test/tcs-min3-vec2-vec2-vec2.shader_test/tcs-min3-uvec4-uvec4-uvec4.shader_test/tcs-min3-uvec3-uvec3-uvec3.shader_test/tcs-min3-uvec2-uvec2-uvec2.shader_test/tcs-min3-uint-uint-uint.shader_test/tcs-min3-ivec4-ivec4-ivec4.shader_test/tcs-min3-ivec3-ivec3-ivec3.shader_test/tcs-min3-ivec2-ivec2-ivec2.shader_test/tcs-min3-int-int-int.shader_test/tcs-min3-float-float-float.shader_test/tcs-mid3-vec4-vec4-vec4.shader_test/tcs-mid3-vec3-vec3-vec3.shader_test/tcs-mid3-vec2-vec2-vec2.shader_test/tcs-mid3-uvec4-uvec4-uvec4.shader_test/tcs-mid3-uvec3-uvec3-uvec3.shader_test/tcs-mid3-uvec2-uvec2-uvec2.shader_test/tcs-mid3-uint-uint-uint.shader_test/tcs-mid3-ivec4-ivec4-ivec4.shader_test/tcs-mid3-ivec3-ivec3-ivec3.shader_test/tcs-mid3-ivec2-ivec2-ivec2.shader_test/tcs-mid3-int-int-int.shader_test/tcs-mid3-float-float-float.shader_test/tcs-max3-vec4-vec4-vec4.shader_test/tcs-max3-vec3-vec3-vec3.shader_test/tcs-max3-vec2-vec2-vec2.shader_test/tcs-max3-uvec4-uvec4-uvec4.shader_test/tcs-max3-uvec3-uvec3-uvec3.shader_test/tcs-max3-uvec2-uvec2-uvec2.shader_test/tcs-max3-uint-uint-uint.shader_test/tcs-max3-ivec4-ivec4-ivec4.shader_test/tcs-max3-ivec3-ivec3-ivec3.shader_test/tcs-max3-ivec2-ivec2-ivec2.shader_test/tcs-max3-int-int-int.shader_test/tcs-max3-float-float-float.shader_test/gs-min3-vec4-vec4-vec4.shader_test/gs-min3-vec3-vec3-vec3.shader_test/gs-min3-vec2-vec2-vec2.shader_test/gs-min3-uvec4-uvec4-uvec4.shader_test/gs-min3-uvec3-uvec3-uvec3.shader_test/gs-min3-uvec2-uvec2-uvec2.shader_test/gs-min3-uint-uint-uint.shader_test/gs-min3-ivec4-ivec4-ivec4.shader_test/gs-min3-ivec3-ivec3-ivec3.shader_test/gs-min3-ivec2-ivec2-ivec2.shader_test/gs-min3-int-int-int.shader_test/gs-min3-float-float-float.shader_test/gs-mid3-vec4-vec4-vec4.shader_test/gs-mid3-vec3-vec3-vec3.shader_test/gs-mid3-vec2-vec2-vec2.shader_test/gs-mid3-uvec4-uvec4-uvec4.shader_test/gs-mid3-uvec3-uvec3-uvec3.shader_test/gs-mid3-uvec2-uvec2-uvec2.shader_test/gs-mid3-uint-uint-uint.shader_test/gs-mid3-ivec4-ivec4-ivec4.shader_test/gs-mid3-ivec3-ivec3-ivec3.shader_test/gs-mid3-ivec2-ivec2-ivec2.shader_test/gs-mid3-int-int-int.shader_test/gs-mid3-float-float-float.shader_test/gs-max3-vec4-vec4-vec4.shader_test/gs-max3-vec3-vec3-vec3.shader_test/gs-max3-vec2-vec2-vec2.shader_test/gs-max3-uvec4-uvec4-uvec4.shader_test/gs-max3-uvec3-uvec3-uvec3.shader_test/gs-max3-uvec2-uvec2-uvec2.shader_test/gs-max3-uint-uint-uint.shader_test/gs-max3-ivec4-ivec4-ivec4.shader_test/gs-max3-ivec3-ivec3-ivec3.shader_test/gs-max3-ivec2-ivec2-ivec2.shader_test/gs-max3-int-int-int.shader_test/gs-max3-float-float-float.shader_test/fs-min3-vec4-vec4-vec4.shader_test/fs-min3-vec3-vec3-vec3.shader_test/fs-min3-vec2-vec2-vec2.shader_test/fs-min3-uvec4-uvec4-uvec4.shader_test/fs-min3-uvec3-uvec3-uvec3.shader_test/fs-min3-uvec2-uvec2-uvec2.shader_test/fs-min3-uint-uint-uint.shader_test/fs-min3-ivec4-ivec4-ivec4.shader_test/fs-min3-ivec3-ivec3-ivec3.shader_test/fs-min3-ivec2-ivec2-ivec2.shader_test/fs-min3-int-int-int.shader_test/fs-min3-float-float-float.shader_test/fs-mid3-vec4-vec4-vec4.shader_test/fs-mid3-vec3-vec3-vec3.shader_test/fs-mid3-vec2-vec2-vec2.shader_test/fs-mid3-uvec4-uvec4-uvec4.shader_test/fs-mid3-uvec3-uvec3-uvec3.shader_test/fs-mid3-uvec2-uvec2-uvec2.shader_test/fs-mid3-uint-uint-uint.shader_test/fs-mid3-ivec4-ivec4-ivec4.shader_test/fs-mid3-ivec3-ivec3-ivec3.shader_test/fs-mid3-ivec2-ivec2-ivec2.shader_test/fs-mid3-int-int-int.shader_test/fs-mid3-float-float-float.shader_test/fs-max3-vec4-vec4-vec4.shader_test/fs-max3-vec3-vec3-vec3.shader_test/fs-max3-vec2-vec2-vec2.shader_test/fs-max3-uvec4-uvec4-uvec4.shader_test/fs-max3-uvec3-uvec3-uvec3.shader_test/fs-max3-uvec2-uvec2-uvec2.shader_test/fs-max3-uint-uint-uint.shader_test/fs-max3-ivec4-ivec4-ivec4.shader_test/fs-max3-ivec3-ivec3-ivec3.shader_test/fs-max3-ivec2-ivec2-ivec2.shader_test/fs-max3-int-int-int.shader_test/fs-max3-float-float-float.shader_test/cs-min3-vec4-vec4-vec4.shader_test/cs-min3-vec3-vec3-vec3.shader_test/cs-min3-vec2-vec2-vec2.shader_test/cs-min3-uvec4-uvec4-uvec4.shader_test/cs-min3-uvec3-uvec3-uvec3.shader_test/cs-min3-uvec2-uvec2-uvec2.shader_test/cs-min3-uint-uint-uint.shader_test/cs-min3-ivec4-ivec4-ivec4.shader_test/cs-min3-ivec3-ivec3-ivec3.shader_test/cs-min3-ivec2-ivec2-ivec2.shader_test/cs-min3-int-int-int.shader_test/cs-min3-float-float-float.shader_test/cs-mid3-vec4-vec4-vec4.shader_test/cs-mid3-vec3-vec3-vec3.shader_test/cs-mid3-vec2-vec2-vec2.shader_test/cs-mid3-uvec4-uvec4-uvec4.shader_test/cs-mid3-uvec3-uvec3-uvec3.shader_test/cs-mid3-uvec2-uvec2-uvec2.shader_test/cs-mid3-uint-uint-uint.shader_test/cs-mid3-ivec4-ivec4-ivec4.shader_test/cs-mid3-ivec3-ivec3-ivec3.shader_test/cs-mid3-ivec2-ivec2-ivec2.shader_test/cs-mid3-int-int-int.shader_test/cs-mid3-float-float-float.shader_test/cs-max3-vec4-vec4-vec4.shader_test/cs-max3-vec3-vec3-vec3.shader_test/cs-max3-vec2-vec2-vec2.shader_test/cs-max3-uvec4-uvec4-uvec4.shader_test/cs-max3-uvec3-uvec3-uvec3.shader_test/cs-max3-uvec2-uvec2-uvec2.shader_test/cs-max3-uint-uint-uint.shader_test/cs-max3-ivec4-ivec4-ivec4.shader_test/cs-max3-ivec3-ivec3-ivec3.shader_test/cs-max3-ivec2-ivec2-ivec2.shader_test/cs-max3-int-int-int.shader_test/cs-max3-float-float-float.shader_test

filetypes:
  ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-4.00/compiler/flat_interpolation
filenames:
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  program-parameter/texcoord-non-constant-indices.shader_test/texcoord-constant-indices.shader_test/sanity.shader_test/generate-zero-primitives.shader_test/clip-distance-in-values.shader_test/clip-distance-in-param.shader_test/clip-distance-in-param-aoa.shader_test/clip-distance-in-explicitly-sized.shader_test/clip-distance-in-bulk-read.shader_test/clip-distance-in-bulk-read-aoa.shader_test/clip-distance-bulk-copy.shader_test/2darray-basic.shader_test


dirname: /usr/lib64/piglit/generated_tests/spec
filetypes: ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
filenames:
  oes_texture_storage_multisample_2d_array/oes_texture_buffer/oes_standard_derivatives/oes_shader_io_blocks/oes_shader_image_atomic/oes_sample_variables/oes_multisample_interpolation/oes_gpu_shader5/oes_geometry_shader/oes_geometry_point_size/oes_egl_image_external/oes_blend_func_extended/nv_image_formats/intel_conservative_rasterization/glsl-es-3.20/glsl-es-3.00/glsl-4.30/glsl-4.20/glsl-4.10/glsl-4.00/glsl-3.30/glsl-120/glsl-110/glsl-1.50/glsl-1.40/glsl-1.30/glsl-1.20/glsl-1.10/ext_texture_buffer/ext_texture_array/ext_shader_samples_identical/ext_shader_io_blocks/ext_separate_shader_objects/ext_gpu_shader5/ext_geometry_shader/ext_geometry_point_size/ext_draw_buffers/ext_clip_cull_distance/arb_viewport_array/arb_vertex_attrib_64bit/arb_uniform_buffer_object/arb_texture_rectangle/arb_texture_query_lod/arb_texture_query_levels/arb_texture_multisample/arb_texture_gather/arb_texture_cube_map_array/arb_tessellation_shader/arb_shading_language_packing/arb_shading_language_420pack/arb_shader_texture_lod/arb_shader_texture_image_samples/arb_shader_subroutine/arb_shader_storage_buffer_object/arb_shader_stencil_export/arb_shader_precision/arb_shader_image_size/arb_shader_image_load_store/arb_shader_group_vote/arb_shader_draw_parameters/arb_shader_clock/arb_shader_bit_encoding/arb_shader_atomic_counters/arb_shader_atomic_counter_ops/arb_separate_shader_objects/arb_sample_shading/arb_gpu_shader_int64/arb_gpu_shader_fp64/arb_gpu_shader5/arb_geometry_shader4/arb_fragment_layer_viewport/arb_fragment_coord_conventions/arb_explicit_uniform_location/arb_explicit_attrib_location/arb_es3_1_compatibility/arb_enhanced_layouts/arb_draw_instanced/arb_draw_buffers/arb_derivative_control/arb_conservative_depth/arb_compute_shader/arb_arrays_of_arrays/amd_vertex_shader_viewport_index/amd_vertex_shader_layer/amd_shader_trinary_minmax/amd_shader_stencil_export/amd_conservative_depth/EXT_shader_framebuffer_fetch/ARB_shader_image_load_store


dirname: /usr/lib64/piglit/tests/shaders
filenames:
  vbo/ssa/out-parameter-indexing/dependency-hints/really-big-triangle.shader_test/loopfunc.shader_test/link-uniform-array-size.shader_test/link-struct-usage.shader_test/glsl-vs-vectorize-between-basic-blocks.shader_test/glsl-vs-vectorize-between-basic-blocks-loop.shader_test/glsl-vs-vec4-operator-notequal.shader_test/glsl-vs-vec4-operator-equal.shader_test/glsl-vs-vec4-indexing-temp-src.shader_test/glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer.shader_test/glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner.shader_test/glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined.shader_test/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test/glsl-vs-vec4-indexing-temp-dst.shader_test/glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined.shader_test/glsl-vs-vec4-indexing-temp-dst-in-loop.shader_test/glsl-vs-vec4-indexing-6.shader_test/glsl-vs-vec4-indexing-5.shader_test/glsl-vs-vec4-indexing-4.shader_test/glsl-vs-vec4-indexing-3.shader_test/glsl-vs-vec4-indexing-2.shader_test/glsl-vs-vec4-indexing-1.shader_test/glsl-vs-varying-array.shader_test/glsl-vs-unroll-explosion.shader_test/glsl-vs-uniform-array-4.shader_test/glsl-vs-uniform-array-3.shader_test/glsl-vs-uniform-array-2.shader_test/glsl-vs-uniform-array-1.shader_test/glsl-vs-texturematrix-2.vert/glsl-vs-texturematrix-1.vert/glsl-vs-sign.shader_test/glsl-vs-post-increment-01.shader_test/glsl-vs-position-outval.shader_test/glsl-vs-point-size.vert/glsl-vs-normalscale.vert/glsl-vs-neg-attribute.shader_test/glsl-vs-neg-abs.shader_test/glsl-vs-mov-after-deref.vert/glsl-vs-max-array-access-function.shader_test/glsl-vs-max-array-access-forward-declaration.shader_test/glsl-vs-mat-sub-1.shader_test/glsl-vs-mat-mul-3.shader_test/glsl-vs-mat-mul-2.shader_test/glsl-vs-mat-mul-1.shader_test/glsl-vs-mat-div-2.shader_test/glsl-vs-mat-div-1.shader_test/glsl-vs-mat-add-1.shader_test/glsl-vs-masked-dot.shader_test/glsl-vs-masked-cos.shader_test/glsl-vs-main-return.shader_test/glsl-vs-loop.vert/glsl-vs-loop-redundant-condition.shader_test/glsl-vs-loop-nested.vert/glsl-vs-loop-continue.shader_test/glsl-vs-loop-break.shader_test/glsl-vs-loop-300.shader_test/glsl-vs-large-uniform-array.shader_test/glsl-vs-inline-explosion.shader_test/glsl-vs-if-nested.shader_test/glsl-vs-if-nested-loop.shader_test/glsl-vs-if-less.shader_test/glsl-vs-if-less-equal.shader_test/glsl-vs-if-greater.shader_test/glsl-vs-if-greater-equal.shader_test/glsl-vs-if-bool.vert/glsl-vs-functions.vert/glsl-vs-functions-3.shader_test/glsl-vs-functions-2.shader_test/glsl-vs-ff-frag.shader_test/glsl-vs-f2b.shader_test/glsl-vs-double-negative-copy-propagation.shader_test/glsl-vs-dot-vec2.shader_test/glsl-vs-deadcode-2.shader_test/glsl-vs-deadcode-1.shader_test/glsl-vs-cross.shader_test/glsl-vs-cross-3.shader_test/glsl-vs-cross-2.shader_test/glsl-vs-copy-propagation-1.shader_test/glsl-vs-continue-inside-do-while.shader_test/glsl-vs-continue-in-switch-in-do-while.shader_test/glsl-vs-constructor-call.shader_test/glsl-vs-clamp-1.shader_test/glsl-vs-channel-overwrite-04.shader_test/glsl-vs-channel-overwrite-03.shader_test/glsl-vs-channel-overwrite-02.shader_test/glsl-vs-channel-overwrite-01.shader_test/glsl-vs-arrays.vert/glsl-vs-arrays-3.shader_test/glsl-vs-arrays-2.shader_test/glsl-vs-array-redeclaration.shader_test/glsl-vs-all-02.shader_test/glsl-vs-all-01.shader_test/glsl-vs-abs-neg.shader_test/glsl-vs-abs-neg-with-intermediate.shader_test/glsl-vs-abs-attribute.shader_test/glsl-vec-array.shader_test/glsl-varying-read.shader_test/glsl-varying-mat3x2.shader_test/glsl-unused-varying.vert/glsl-unused-varying.frag/glsl-uniform-update.frag/glsl-uniform-struct.shader_test/glsl-uniform-non-uniform-array-compare.shader_test/glsl-uniform-linking-1.shader_test/glsl-uniform-initializer-7.shader_test/glsl-uniform-initializer-6.shader_test/glsl-uniform-initializer-5.shader_test/glsl-uniform-initializer-4.shader_test/glsl-uniform-initializer-3.shader_test/glsl-uniform-initializer-2.shader_test/glsl-uniform-initializer-1.shader_test/glsl-texcoord-array.shader_test/glsl-texcoord-array-2.shader_test/glsl-tex.frag/glsl-tex-mvp.vert/glsl-struct-constructor-01.shader_test/glsl-preprocessor-comments.vert/glsl-preprocessor-comments.frag/glsl-precision-110.shader_test/glsl-pp-elif-no-expression-1.shader_test/glsl-override-builtin.shader_test/glsl-override-builtin-2.shader_test/glsl-orangebook-ch06-bump.vert/glsl-orangebook-ch06-bump.frag/glsl-opt-xy-cmp-0.shader_test/glsl-opt-0-cmp-xy.shader_test/glsl-octal.shader_test/glsl-mvp.vert/glsl-mat-mul-1.shader_test/glsl-mat-from-vec-ctor-01.shader_test/glsl-mat-from-int-ctor-03.shader_test/glsl-mat-from-int-ctor-02.shader_test/glsl-mat-from-int-ctor-01.shader_test/glsl-mat-110.shader_test/glsl-link-varyings-3.shader_test/glsl-link-varyings-2.shader_test/glsl-link-varyings-1.shader_test/glsl-link-varying-TexCoord.shader_test/glsl-link-unnamed-types.shader_test/glsl-link-initializer-01c.vert/glsl-link-initializer-01b.vert/glsl-link-initializer-01a.vert/glsl-link-bug30552.vert/glsl-link-array-01.sha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dirname: /usr/lib64/piglit/tests/spec/arb_texture_cube_map_array/compiler
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dirname: /usr/lib64/piglit/generated_tests/asmparsertest/shaders/ARBvp1.0
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dirname: /usr/lib64/piglit/tests/spec/arb_gpu_shader5/compiler
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/compiler/geometry
filetypes: fffffff
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  clip-distance-in-implicit-nonconst-access.geom/clip-distance-in-implicit-length.geom/clip-distance-in-implicit-access-max.geom/clip-distance-in-explicit-too-large.geom/clip-distance-in-explicit-too-large-with-access.geom/clip-distance-in-explicit-access-max.geom/clip-distance-in-explicit-access-2.geom


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/compiler/built-in-functions
filenames:
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dirname: /usr/lib64/piglit/tests/spec/arb_gpu_shader5/compiler/sample-qualifier
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dirname: /usr/lib64/piglit/tests/asmparsertest/shaders/ARBvp1.0
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dirname: /usr/lib64/piglit/tests/spec/arb_geometry_shader4/linker
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.20/execution/qualifiers
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filenames:
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/execution
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filenames:
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dirname: /usr/lib64/piglit/tests/spec/arb_explicit_uniform_location/linker
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dirname: /usr/lib64/piglit/tests/spec/arb_enhanced_layouts/compiler/compile-time-constants
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filenames:
  negative-qualifiers/invalid-types/vertices.tesc/uniform-location.vert/stream.geom/offset-atomic.frag/max_vertices.geom/local_size_z.comp/local_size_y.comp/local_size_x.comp/length-method.vert/length-method-invalid.vert/invocation.geom/invalid-glsl-version.vert/input-location.vert/input-location-uniform-in-expression.vert/input-location-uint.vert/input-location-constant-array-member.vert/index.frag/index-subroutine.vert/binding-shader-storage-buffer-object.frag


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions
filenames:
  vs-trunc-vec4.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec2.shader_test/vs-trunc-float.shader_test/vs-tanh-vec4.shader_test/vs-tanh-vec3.shader_test/vs-tanh-vec2.shader_test/vs-tanh-float.shader_test/vs-sinh-vec4.shader_test/vs-sinh-vec3.shader_test/vs-sinh-vec2.shader_test/vs-sinh-float.shader_test/vs-sign-ivec4.shader_test/vs-sign-ivec3.shader_test/vs-sign-ivec2.shader_test/vs-sign-int.shader_test/vs-roundEven-vec4.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-float.shader_test/vs-round-vec4.shader_test/vs-round-vec3.shader_test/vs-round-vec2.shader_test/vs-round-float.shader_test/vs-op-uplus-uvec4.shader_test/vs-op-uplus-uvec3.shader_test/vs-op-uplus-uvec2.shader_test/vs-op-uplus-uint.shader_test/vs-op-sub-uvec4-uvec4.shader_test/vs-op-sub-uvec4-uint.shader_test/vs-op-sub-uvec3-uvec3.shader_test/vs-op-sub-uvec3-uint.shader_test/vs-op-sub-uvec2-uvec2.shader_test/vs-op-sub-uvec2-uint.shader_test/vs-op-sub-uint-uvec4.shader_test/vs-op-sub-uint-uvec3.shader_test/vs-op-sub-uint-uvec2.shader_test/vs-op-sub-uint-uint.shader_test/vs-op-selection-bool-uvec4-uvec4.shader_test/vs-op-selection-bool-uvec3-uvec3.shader_test/vs-op-selection-bool-uvec2-uvec2.shader_test/vs-op-selection-bool-uint-uint.shader_test/vs-op-rshift-uvec4-uvec4.shader_test/vs-op-rshift-uvec4-uint.shader_test/vs-op-rshift-uvec4-ivec4.shader_test/vs-op-rshift-uvec4-int.shader_test/vs-op-rshift-uvec3-uvec3.shader_test/vs-op-rshift-uvec3-uint.shader_test/vs-op-rshift-uvec3-ivec3.shader_test/vs-op-rshift-uvec3-int.shader_test/vs-op-rshift-uvec2-uvec2.shader_test/vs-op-rshift-uvec2-uint.shader_test/vs-op-rshift-uvec2-ivec2.shader_test/vs-op-rshift-uvec2-int.shader_test/vs-op-rshift-uint-uint.shader_test/vs-op-rshift-uint-int.shader_test/vs-op-rshift-ivec4-uvec4.shader_test/vs-op-rshift-ivec4-uint.shader_test/vs-op-rshift-ivec4-ivec4.shader_test/vs-op-rshift-ivec4-int.shader_test/vs-op-rshift-ivec3-uvec3.shader_test/vs-op-rshift-ivec3-uint.shader_test/vs-op-rshift-ivec3-ivec3.shader_test/vs-op-rshift-ivec3-int.shader_test/vs-op-rshift-ivec2-uvec2.shader_test/vs-op-rshift-ivec2-uint.shader_test/vs-op-rshift-ivec2-ivec2.shader_test/vs-op-rshift-ivec2-int.shader_test/vs-op-rshift-int-uint.shader_test/vs-op-rshift-int-int.shader_test/vs-op-neg-uvec4.shader_test/vs-op-neg-uvec3.shader_test/vs-op-neg-uvec2.shader_test/vs-op-neg-uint.shader_test/vs-op-ne-uvec4-uvec4.shader_test/vs-op-ne-uvec4-uvec4-using-if.shader_test/vs-op-ne-uvec3-uvec3.shader_test/vs-op-ne-uvec3-uvec3-using-if.shader_test/vs-op-ne-uvec2-uvec2.shader_test/vs-op-ne-uvec2-uvec2-using-if.shader_test/vs-op-ne-uint-uint.shader_test/vs-op-ne-uint-uint-using-if.shader_test/vs-op-mult-uvec4-uvec4.shader_test/vs-op-mult-uvec4-uint.shader_test/vs-op-mult-uvec3-uvec3.shader_test/vs-op-mult-uvec3-uint.shader_test/vs-op-mult-uvec2-uvec2.shader_test/vs-op-mult-uvec2-uint.shader_test/vs-op-mult-uint-uvec4.shader_test/vs-op-mult-uint-uvec3.shader_test/vs-op-mult-uint-uvec2.shader_test/vs-op-mult-uint-uint.shader_test/vs-op-mod-uvec4-uvec4.shader_test/vs-op-mod-uvec4-uint.shader_test/vs-op-mod-uvec3-uvec3.shader_test/vs-op-mod-uvec3-uint.shader_test/vs-op-mod-uvec2-uvec2.shader_test/vs-op-mod-uvec2-uint.shader_test/vs-op-mod-uint-uvec4.shader_test/vs-op-mod-uint-uvec3.shader_test/vs-op-mod-uint-uvec2.shader_test/vs-op-mod-uint-uint.shader_test/vs-op-mod-ivec4-ivec4.shader_test/vs-op-mod-ivec4-int.shader_test/vs-op-mod-ivec3-ivec3.shader_test/vs-op-mod-ivec3-int.shader_test/vs-op-mod-ivec2-ivec2.shader_test/vs-op-mod-ivec2-int.shader_test/vs-op-mod-int-ivec4.shader_test/vs-op-mod-int-ivec3.shader_test/vs-op-mod-int-ivec2.shader_test/vs-op-mod-int-int.shader_test/vs-op-lt-uint-uint.shader_test/vs-op-lt-uint-uint-using-if.shader_test/vs-op-lshift-uvec4-uvec4.shader_test/vs-op-lshift-uvec4-uint.shader_test/vs-op-lshift-uvec4-ivec4.shader_test/vs-op-lshift-uvec4-int.shader_test/vs-op-lshift-uvec3-uvec3.shader_test/vs-op-lshift-uvec3-uint.shader_test/vs-op-lshift-uvec3-ivec3.shader_test/vs-op-lshift-uvec3-int.shader_test/vs-op-lshift-uvec2-uvec2.shader_test/vs-op-lshift-uvec2-uint.shader_test/vs-op-lshift-uvec2-ivec2.shader_test/vs-op-lshift-uvec2-int.shader_test/vs-op-lshift-uint-uint.shader_test/vs-op-lshift-uint-int.shader_test/vs-op-lshift-ivec4-uvec4.shader_test/vs-op-lshift-ivec4-uint.shader_test/vs-op-lshift-ivec4-ivec4.shader_test/vs-op-lshift-ivec4-int.shader_test/vs-op-lshift-ivec3-uvec3.shader_test/vs-op-lshift-ivec3-uint.shader_test/vs-op-lshift-ivec3-ivec3.shader_test/vs-op-lshift-ivec3-int.shader_test/vs-op-lshift-ivec2-uvec2.shader_test/vs-op-lshift-ivec2-uint.shader_test/vs-op-lshift-ivec2-ivec2.shader_test/vs-op-lshift-ivec2-int.shader_test/vs-op-lshift-int-uint.shader_test/vs-op-lshift-int-int.shader_test/vs-op-le-uint-uint.shader_test/vs-op-le-uint-uint-using-if.shader_test/vs-op-gt-uint-uint.shader_test/vs-op-gt-uint-uint-using-if.shader_test/vs-op-ge-uint-uint.shader_test/vs-op-ge-uint-uint-using-if.shader_test/vs-op-eq-uvec4-uvec4.shader_test/vs-op-eq-uvec4-uvec4-using-if.shader_test/vs-op-eq-uvec3-uvec3.shader_test/vs-op-eq-uvec3-uvec3-using-if.shader_test/vs-op-eq-uvec2-uvec2.shader_test/vs-op-eq-uvec2-uvec2-using-if.shader_test/vs-op-eq-uint-uint.shader_test/vs-op-eq-uint-uint-using-if.shader_test/vs-op-div-uvec4-uvec4.shader_test/vs-op-div-uvec4-uint.shader_test/vs-op-div-uvec3-uvec3.shader_test/vs-op-div-uvec3-uint.shader_test/vs-op-div-uvec2-uvec2.shader_test/vs-op-div-uvec2-uint.shader_test/vs-op-div-uint-uvec4.shader_test/vs-op-div-uint-uvec3.shader_test/vs-op-div-uint-uvec2.shader_test/vs-op-div-uint-uint.shader_test/vs-op-div-large-uint-uint.shader_test/vs-op-complement-uvec4.shader_test/vs-op-complement-uvec3.shader_test/vs-op-complement-uvec2.shader_test/vs-op-complement-uint.shader_test/vs-op-complement-ivec4.shader_test/vs-op-complement-ivec3.shader_test/vs-op-complement-ivec2.shader_test/vs-op-complement-int.shader_test/vs-op-bitxor-uvec4-uvec4.shader_test/vs-op-bitxor-uvec4-uint.shader_test/vs-op-bitxor-uvec3-uvec3.shader_test/vs-op-bitxor-uvec3-uint.shader_test/vs-op-bitxor-uvec2-uvec2.shader_test/vs-op-bitxor-uvec2-uint.shader_test/vs-op-bitxor-uint-uvec4.shader_test/vs-op-bitxor-uint-uvec3.shader_test/vs-op-bitxor-uint-uvec2.shader_test/vs-op-bitxor-uint-uint.shader_test/vs-op-bitxor-not-uvec4-uvec4.shader_test/vs-op-bitxor-not-uvec4-uint.shader_test/vs-op-bitxor-not-uvec3-uvec3.shader_test/vs-op-bitxor-not-uvec3-uint.shader_test/vs-op-bitxor-not-uvec2-uvec2.shader_test/vs-op-bitxor-not-uvec2-uint.shader_test/vs-op-bitxor-not-uint-uvec4.shader_test/vs-op-bitxor-not-uint-uvec3.shader_test/vs-op-bitxor-not-uint-uvec2.shader_test/vs-op-bitxor-not-uint-uint.shader_test/vs-op-bitxor-not-ivec4-ivec4.shader_test/vs-op-bitxor-not-ivec4-int.shader_test/vs-op-bitxor-not-ivec3-ivec3.shader_test/vs-op-bitxor-not-ivec3-int.shader_test/vs-op-bitxor-not-ivec2-ivec2.shader_test/vs-op-bitxor-not-ivec2-int.shader_test/vs-op-bitxor-not-int-ivec4.shader_test/vs-op-bitxor-not-int-ivec3.shader_test/vs-op-bitxor-not-int-ivec2.shader_test/vs-op-bitxor-not-int-int.shader_test/vs-op-bitxor-not-abs-ivec4-ivec4.shader_test/vs-op-bitxor-not-abs-ivec4-int.shader_test/vs-op-bitxor-not-abs-ivec3-ivec3.shader_test/vs-op-bitxor-not-abs-ivec3-int.shader_test/vs-op-bitxor-not-abs-ivec2-ivec2.shader_test/vs-op-bitxor-not-abs-ivec2-int.shader_test/vs-op-bitxor-not-abs-int-ivec4.shader_test/vs-op-bitxor-not-abs-int-ivec3.shader_test/vs-op-bitxor-not-abs-int-ivec2.shader_test/vs-op-bitxor-not-abs-int-int.shader_test/vs-op-bitxor-neg-uvec4-uvec4.shader_test/vs-op-bitxor-neg-uvec4-uint.shader_test/vs-op-bitxor-neg-uvec3-uvec3.shader_test/vs-op-bitxor-neg-uvec3-uint.shader_test/vs-op-bitxor-neg-uvec2-uvec2.shader_test/vs-op-bitxor-neg-uvec2-uint.shader_test/vs-op-bitxor-neg-uint-uvec4.shader_test/vs-op-bitxor-neg-uint-uvec3.shader_test/vs-op-bitxor-neg-uint-uvec2.shader_test/vs-op-bitxor-neg-uint-uint.shader_test/vs-op-bitxor-neg-ivec4-ivec4.shader_test/vs-op-bitxor-neg-ivec4-int.shader_test/vs-op-bitxor-neg-ivec3-ivec3.shader_test/vs-op-bitxor-neg-ivec3-int.shader_test/vs-op-bitxor-neg-ivec2-ivec2.shader_test/vs-op-bitxor-neg-ivec2-int.shader_test/vs-op-bitxor-neg-int-ivec4.shader_test/vs-op-bitxor-neg-int-ivec3.shader_test/vs-op-bitxor-neg-int-ivec2.shader_test/vs-op-bitxor-neg-int-int.shader_test/vs-op-bitxor-neg-abs-ivec4-ivec4.shader_test/vs-op-bitxor-neg-abs-ivec4-int.shader_test/vs-op-bitxor-neg-abs-ivec3-ivec3.shader_test/vs-op-bitxor-neg-abs-ivec3-int.shader_test/vs-op-bitxor-neg-abs-ivec2-ivec2.shader_test/vs-op-bitxor-neg-abs-ivec2-int.shader_test/vs-op-bitxor-neg-abs-int-ivec4.shader_test/vs-op-bitxor-neg-abs-int-ivec3.shader_test/vs-op-bitxor-neg-abs-int-ivec2.shader_test/vs-op-bitxor-neg-abs-int-int.shader_test/vs-op-bitxor-ivec4-ivec4.shader_test/vs-op-bitxor-ivec4-int.shader_test/vs-op-bitxor-ivec3-ivec3.shader_test/vs-op-bitxor-ivec3-int.shader_test/vs-op-bitxor-ivec2-ivec2.shader_test/vs-op-bitxor-ivec2-int.shader_test/vs-op-bitxor-int-ivec4.shader_test/vs-op-bitxor-int-ivec3.shader_test/vs-op-bitxor-int-ivec2.shader_test/vs-op-bitxor-int-int.shader_test/vs-op-bitxor-abs-not-ivec4-ivec4.shader_test/vs-op-bitxor-abs-not-ivec4-int.shader_test/vs-op-bitxor-abs-not-ivec3-ivec3.shader_test/vs-op-bitxor-abs-not-ivec3-int.shader_test/vs-op-bitxor-abs-not-ivec2-ivec2.shader_test/vs-op-bitxor-abs-not-ivec2-int.shader_test/vs-op-bitxor-abs-not-int-ivec4.shader_test/vs-op-bitxor-abs-not-int-ivec3.shader_test/vs-op-bitxor-abs-not-int-ivec2.shader_test/vs-op-bitxor-abs-not-int-int.shader_test/vs-op-bitxor-abs-neg-ivec4-ivec4.shader_test/vs-op-bitxor-abs-neg-ivec4-int.shader_test/vs-op-bitxor-abs-neg-ivec3-ivec3.shader_test/vs-op-bitxor-abs-neg-ivec3-int.shader_test/vs-op-bitxor-abs-neg-ivec2-ivec2.shader_test/vs-op-bitxor-abs-neg-ivec2-int.shader_test/vs-op-bitxor-abs-neg-int-ivec4.shader_test/vs-op-bitxor-abs-neg-int-ivec3.shader_test/vs-op-bitxor-abs-neg-int-ivec2.shader_test/vs-op-bitxor-abs-neg-int-int.shader_test/vs-op-bitor-uvec4-uvec4.shader_test/vs-op-bitor-uvec4-uint.shader_test/vs-op-bitor-uvec3-uvec3.shader_test/vs-op-bitor-uvec3-uint.shader_test/vs-op-bitor-uvec2-uvec2.shader_test/vs-op-bitor-uvec2-uint.shader_test/vs-op-bitor-uint-uvec4.shader_test/vs-op-bitor-uint-uvec3.shader_test/vs-op-bitor-uint-uvec2.shader_test/vs-op-bitor-uint-uint.shader_test/vs-op-bitor-not-uvec4-uvec4.shader_test/vs-op-bitor-not-uvec4-uint.shader_test/vs-op-bitor-not-uvec3-uvec3.shader_test/vs-op-bitor-not-uvec3-uint.shader_test/vs-op-bitor-not-uvec2-uvec2.shader_test/vs-op-bitor-not-uvec2-uint.shader_test/vs-op-bitor-not-uint-uvec4.shader_test/vs-op-bitor-not-uint-uvec3.shader_test/vs-op-bitor-not-uint-uvec2.shader_test/vs-op-bitor-not-uint-uint.shader_test/vs-op-bitor-not-ivec4-ivec4.shader_test/vs-op-bitor-not-ivec4-int.shader_test/vs-op-bitor-not-ivec3-ivec3.shader_test/vs-op-bitor-not-ivec3-int.shader_test/vs-op-bitor-not-ivec2-ivec2.shader_test/vs-op-bitor-not-ivec2-int.shader_test/vs-op-bitor-not-int-ivec4.shader_test/vs-op-bitor-not-int-ivec3.shader_test/vs-op-bitor-not-int-ivec2.shader_test/vs-op-bitor-not-int-int.shader_test/vs-op-bitor-not-abs-ivec4-ivec4.shader_test/vs-op-bitor-not-abs-ivec4-int.shader_test/vs-op-bitor-not-abs-ivec3-ivec3.shader_test/vs-op-bitor-not-abs-ivec3-int.shader_test/vs-op-bitor-not-abs-ivec2-ivec2.shader_test/vs-op-bitor-not-abs-ivec2-int.shader_test/vs-op-bitor-not-abs-int-ivec4.shader_test/vs-op-bitor-not-abs-int-ivec3.shader_test/vs-op-bitor-not-abs-int-ivec2.shader_test/vs-op-bitor-not-abs-int-int.shader_test/vs-op-bitor-neg-uvec4-uvec4.shader_test/vs-op-bitor-neg-uvec4-uint.shader_test/vs-op-bitor-neg-uvec3-uvec3.shader_test/vs-op-bitor-neg-uvec3-uint.shader_test/vs-op-bitor-neg-uvec2-uvec2.shader_test/vs-op-bitor-neg-uvec2-uint.shader_test/vs-op-bitor-neg-uint-uvec4.shader_test/vs-op-bitor-neg-uint-uvec3.shader_test/vs-op-bitor-neg-uint-uvec2.shader_test/vs-op-bitor-neg-uint-uint.shader_test/vs-op-bitor-neg-ivec4-ivec4.shader_test/vs-op-bitor-neg-ivec4-int.shader_test/vs-op-bitor-neg-ivec3-ivec3.shader_test/vs-op-bitor-neg-ivec3-int.shader_test/vs-op-bitor-neg-ivec2-ivec2.shader_test/vs-op-bitor-neg-ivec2-int.shader_test/vs-op-bitor-neg-int-ivec4.shader_test/vs-op-bitor-neg-int-ivec3.shader_test/vs-op-bitor-neg-int-ivec2.shader_test/vs-op-bitor-neg-int-int.shader_test/vs-op-bitor-neg-abs-ivec4-ivec4.shader_test/vs-op-bitor-neg-abs-ivec4-int.shader_test/vs-op-bitor-neg-abs-ivec3-ivec3.shader_test/vs-op-bitor-neg-abs-ivec3-int.shader_test/vs-op-bitor-neg-abs-ivec2-ivec2.shader_test/vs-op-bitor-neg-abs-ivec2-int.shader_test/vs-op-bitor-neg-abs-int-ivec4.shader_test/vs-op-bitor-neg-abs-int-ivec3.shader_test/vs-op-bitor-neg-abs-int-ivec2.shader_test/vs-op-bitor-neg-abs-int-int.shader_test/vs-op-bitor-ivec4-ivec4.shader_test/vs-op-bitor-ivec4-int.shader_test/vs-op-bitor-ivec3-ivec3.shader_test/vs-op-bitor-ivec3-int.shader_test/vs-op-bitor-ivec2-ivec2.shader_test/vs-op-bitor-ivec2-int.shader_test/vs-op-bitor-int-ivec4.shader_test/vs-op-bitor-int-ivec3.shader_test/vs-op-bitor-int-ivec2.shader_test/vs-op-bitor-int-int.shader_test/vs-op-bitor-abs-not-ivec4-ivec4.shader_test/vs-op-bitor-abs-not-ivec4-int.shader_test/vs-op-bitor-abs-not-ivec3-ivec3.shader_test/vs-op-bitor-abs-not-ivec3-int.shader_test/vs-op-bitor-abs-not-ivec2-ivec2.shader_test/vs-op-bitor-abs-not-ivec2-int.shader_test/vs-op-bitor-abs-not-int-ivec4.shader_test/vs-op-bitor-abs-not-int-ivec3.shader_test/vs-op-bitor-abs-not-int-ivec2.shader_test/vs-op-bitor-abs-not-int-int.shader_test/vs-op-bitor-abs-neg-ivec4-ivec4.shader_test/vs-op-bitor-abs-neg-ivec4-int.shader_test/vs-op-bitor-abs-neg-ivec3-ivec3.shader_test/vs-op-bitor-abs-neg-ivec3-int.shader_test/vs-op-bitor-abs-neg-ivec2-ivec2.shader_test/vs-op-bitor-abs-neg-ivec2-int.shader_test/vs-op-bitor-abs-neg-int-ivec4.shader_test/vs-op-bitor-abs-neg-int-ivec3.shader_test/vs-op-bitor-abs-neg-int-ivec2.shader_test/vs-op-bitor-abs-neg-int-int.shader_test/vs-op-bitand-uvec4-uvec4.shader_test/vs-op-bitand-uvec4-uint.shader_test/vs-op-bitand-uvec3-uvec3.shader_test/vs-op-bitand-uvec3-uint.shader_test/vs-op-bitand-uvec2-uvec2.shader_test/vs-op-bitand-uvec2-uint.shader_test/vs-op-bitand-uint-uvec4.shader_test/vs-op-bitand-uint-uvec3.shader_test/vs-op-bitand-uint-uvec2.shader_test/vs-op-bitand-uint-uint.shader_test/vs-op-bitand-not-uvec4-uvec4.shader_test/vs-op-bitand-not-uvec4-uint.shader_test/vs-op-bitand-not-uvec3-uvec3.shader_test/vs-op-bitand-not-uvec3-uint.shader_test/vs-op-bitand-not-uvec2-uvec2.shader_test/vs-op-bitand-not-uvec2-uint.shader_test/vs-op-bitand-not-uint-uvec4.shader_test/vs-op-bitand-not-uint-uvec3.shader_test/vs-op-bitand-not-uint-uvec2.shader_test/vs-op-bitand-not-uint-uint.shader_test/vs-op-bitand-not-ivec4-ivec4.shader_test/vs-op-bitand-not-ivec4-int.shader_test/vs-op-bitand-not-ivec3-ivec3.shader_test/vs-op-bitand-not-ivec3-int.shader_test/vs-op-bitand-not-ivec2-ivec2.shader_test/vs-op-bitand-not-ivec2-int.shader_test/vs-op-bitand-not-int-ivec4.shader_test/vs-op-bitand-not-int-ivec3.shader_test/vs-op-bitand-not-int-i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-uvec2-uvec2.shader_test/vs-max-uvec2-uint.shader_test/vs-max-uint-uint.shader_test/vs-max-ivec4-ivec4.shader_test/vs-max-ivec4-int.shader_test/vs-max-ivec3-ivec3.shader_test/vs-max-ivec3-int.shader_test/vs-max-ivec2-ivec2.shader_test/vs-max-ivec2-int.shader_test/vs-max-int-int.shader_test/vs-lessThanEqual-uvec4-uvec4.shader_test/vs-lessThanEqual-uvec3-uvec3.shader_test/vs-lessThanEqual-uvec2-uvec2.shader_test/vs-lessThan-uvec4-uvec4.shader_test/vs-lessThan-uvec3-uvec3.shader_test/vs-lessThan-uvec2-uvec2.shader_test/vs-greaterThanEqual-uvec4-uvec4.shader_test/vs-greaterThanEqual-uvec3-uvec3.shader_test/vs-greaterThanEqual-uvec2-uvec2.shader_test/vs-greaterThan-uvec4-uvec4.shader_test/vs-greaterThan-uvec3-uvec3.shader_test/vs-greaterThan-uvec2-uvec2.shader_test/vs-equal-uvec4-uvec4.shader_test/vs-equal-uvec3-uvec3.shader_test/vs-equal-uvec2-uvec2.shader_test/vs-cosh-vec4.shader_test/vs-cosh-vec3.shader_test/vs-cosh-vec2.shader_test/vs-cosh-float.shader_test/vs-clamp-uvec4-uvec4-uvec4.shader_test/vs-clamp-uvec4-uint-uint.shader_test/vs-clamp-uvec3-uvec3-uvec3.shader_test/vs-clamp-uvec3-uint-uint.shader_test/vs-clamp-uvec2-uvec2-uvec2.shader_test/vs-clamp-uvec2-uint-uint.shader_test/vs-clamp-uint-uint-uint.shader_test/vs-clamp-ivec4-ivec4-ivec4.shader_test/vs-clamp-ivec4-int-int.shader_test/vs-clamp-ivec3-ivec3-ivec3.shader_test/vs-clamp-ivec3-int-int.shader_test/vs-clamp-ivec2-ivec2-ivec2.shader_test/vs-clamp-ivec2-int-int.shader_test/vs-clamp-int-int-int.shader_test/vs-atanh-vec4.shader_test/vs-atanh-vec3.shader_test/vs-atanh-vec2.shader_test/vs-atanh-float.shader_test/vs-asinh-vec4.shader_test/vs-asinh-vec3.shader_test/vs-asinh-vec2.shader_test/vs-asinh-float.shader_test/vs-acosh-vec4.shader_test/vs-acosh-vec3.shader_test/vs-acosh-vec2.shader_test/vs-acosh-float.shader_test/vs-abs-ivec4.shader_test/vs-abs-ivec3.shader_test/vs-abs-ivec2.shader_test/vs-abs-int.shader_test/fs-trunc-vec4.shader_test/fs-trunc-vec3.shader_test/fs-trunc-vec2.shader_test/fs-trunc-float.shader_test/fs-tanh-vec4.shader_test/fs-tanh-vec3.shader_test/fs-tanh-vec2.shader_test/fs-tanh-float.shader_test/fs-sinh-vec4.shader_test/fs-sinh-vec3.shader_test/fs-sinh-vec2.shader_test/fs-sinh-float.shader_test/fs-sign-ivec4.shader_test/fs-sign-ivec3.shader_test/fs-sign-ivec2.shader_test/fs-sign-int.shader_test/fs-roundEven-vec4.shader_test/fs-roundEven-vec3.shader_test/fs-roundEven-vec2.shader_test/fs-roundEven-float.shader_test/fs-round-vec4.shader_test/fs-round-vec3.shader_test/fs-round-vec2.shader_test/fs-round-float.shader_test/fs-op-uplus-uvec4.shader_test/fs-op-uplus-uvec3.shader_test/fs-op-uplus-uvec2.shader_test/fs-op-uplus-uint.shader_test/fs-op-sub-uvec4-uvec4.shader_test/fs-op-sub-uvec4-uint.shader_test/fs-op-sub-uvec3-uvec3.shader_test/fs-op-sub-uvec3-uint.shader_test/fs-op-sub-uvec2-uvec2.shader_test/fs-op-sub-uvec2-uint.shader_test/fs-op-sub-uint-uvec4.shader_test/fs-op-sub-uint-uvec3.shader_test/fs-op-sub-uint-uvec2.shader_test/fs-op-sub-uint-uint.shader_test/fs-op-selection-bool-uvec4-uvec4.shader_test/fs-op-selection-bool-uvec3-uvec3.shader_test/fs-op-selection-bool-uvec2-uvec2.shader_test/fs-op-selection-bool-uint-uint.shader_test/fs-op-rshift-uvec4-uvec4.shader_test/fs-op-rshift-uvec4-uint.shader_test/fs-op-rshift-uvec4-ivec4.shader_test/fs-op-rshift-uvec4-int.shader_test/fs-op-rshift-uvec3-uvec3.shader_test/fs-op-rshift-uvec3-uint.shader_test/fs-op-rshift-uvec3-ivec3.shader_test/fs-op-rshift-uvec3-int.shader_test/fs-op-rshift-uvec2-uvec2.shader_test/fs-op-rshift-uvec2-uint.shader_test/fs-op-rshift-uvec2-ivec2.shader_test/fs-op-rshift-uvec2-int.shader_test/fs-op-rshift-uint-uint.shader_test/fs-op-rshift-uint-int.shader_test/fs-op-rshift-ivec4-uvec4.shader_test/fs-op-rshift-ivec4-uint.shader_test/fs-op-rshift-ivec4-ivec4.shader_test/fs-op-rshift-ivec4-int.shader_test/fs-op-rshift-ivec3-uvec3.shader_test/fs-op-rshift-ivec3-uint.shader_test/fs-op-rshift-ivec3-ivec3.shader_test/fs-op-rshift-ivec3-int.shader_test/fs-op-rshift-ivec2-uvec2.shader_test/fs-op-rshift-ivec2-uint.shader_test/fs-op-rshift-ivec2-ivec2.shader_test/fs-op-rshift-ivec2-int.shader_test/fs-op-rshift-int-uint.shader_test/fs-op-rshift-int-int.shader_test/fs-op-neg-uvec4.shader_test/fs-op-neg-uvec3.shader_test/fs-op-neg-uvec2.shader_test/fs-op-neg-uint.shader_test/fs-op-ne-uvec4-uvec4.shader_test/fs-op-ne-uvec4-uvec4-using-if.shader_test/fs-op-ne-uvec3-uvec3.shader_test/fs-op-ne-uvec3-uvec3-using-if.shader_test/fs-op-ne-uvec2-uvec2.shader_test/fs-op-ne-uvec2-uvec2-using-if.shader_test/fs-op-ne-uint-uint.shader_test/fs-op-ne-uint-uint-using-if.shader_test/fs-op-mult-uvec4-uvec4.shader_test/fs-op-mult-uvec4-uint.shader_test/fs-op-mult-uvec3-uvec3.shader_test/fs-op-mult-uvec3-uint.shader_test/fs-op-mult-uvec2-uvec2.shader_test/fs-op-mult-uvec2-uint.shader_test/fs-op-mult-uint-uvec4.shader_test/fs-op-mult-uint-uvec3.shader_test/fs-op-mult-uint-uvec2.shader_test/fs-op-mult-uint-uint.shader_test/fs-op-mod-uvec4-uvec4.shader_test/fs-op-mod-uvec4-uint.shader_test/fs-op-mod-u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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-es-3.20/compiler/flat_interpolation
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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.10/compiler/expressions
filenames:
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dirname: /usr/lib64/piglit/generated_tests/spec/arb_gpu_shader_int64/execution/conversion
filenames:
  vert-conversion-implicit-uvec4-u64vec4.shader_test/vert-conversion-implicit-uvec3-u64vec3.shader_test/vert-conversion-implicit-uvec2-u64vec2.shader_test/vert-conversion-implicit-uint64_t-double.shader_test/vert-conversion-implicit-uint-uint64_t.shader_test/vert-conversion-implicit-u64vec4-dvec4.shader_test/vert-conversion-implicit-u64vec3-dvec3.shader_test/vert-conversion-implicit-u64vec2-dvec2.shader_test/vert-conversion-implicit-ivec4-u64vec4.shader_test/vert-conversion-implicit-ivec4-i64vec4.shader_test/vert-conversion-implicit-ivec3-u64vec3.shader_test/vert-conversion-implicit-ivec3-i64vec3.shader_test/vert-conversion-implicit-ivec2-u64vec2.shader_test/vert-conversion-implicit-ivec2-i64vec2.shader_test/vert-conversion-implicit-int64_t-uint64_t.shader_test/vert-conversion-implicit-int64_t-double.shader_test/vert-conversion-implicit-int-uint64_t.shader_test/vert-conversion-implicit-int-int64_t.shader_test/vert-conversion-implicit-i64vec4-u64vec4.shader_test/vert-conversion-implicit-i64vec4-dvec4.shader_test/vert-conversion-implicit-i64vec3-u64vec3.shader_test/vert-conversion-implicit-i64vec3-dvec3.shader_test/vert-conversion-implicit-i64vec2-u64vec2.shader_test/vert-conversion-implicit-i64vec2-dvec2.shader_test/vert-conversion-explicit-vec4-u64vec4.shader_test/vert-conversion-explicit-vec4-i64vec4.shader_test/vert-conversion-explicit-vec3-u64vec3.shader_test/vert-conversion-explicit-vec3-i64vec3.shader_test/vert-conversion-explicit-vec2-u64vec2.shader_test/vert-conversion-explicit-vec2-i64vec2.shader_test/vert-conversion-explicit-uvec4-i64vec4.shader_test/vert-conversion-explicit-uvec3-i64vec3.shader_test/vert-conversion-explicit-uvec2-i64vec2.shader_test/vert-conversion-explicit-uint64_t-uint.shader_test/vert-conversion-explicit-uint64_t-int64_t.shader_test/vert-conversion-explicit-uint64_t-int.shader_test/vert-conversion-explicit-uint64_t-float.shader_test/vert-conversion-explicit-uint64_t-bool.shader_test/vert-conversion-explicit-uint-int64_t.shader_test/vert-conversion-explicit-u64vec4-vec4.shader_test/vert-conversion-explicit-u64vec4-uvec4.shader_test/vert-conversion-explicit-u64vec4-ivec4.shader_test/vert-conversion-explicit-u64vec4-i64vec4.shader_test/vert-conversion-explicit-u64vec4-bvec4.shader_test/vert-conversion-explicit-u64vec3-vec3.shader_test/vert-conversion-explicit-u64vec3-uvec3.shader_test/vert-conversion-explicit-u64vec3-ivec3.shader_test/vert-conversion-explicit-u64vec3-i64vec3.shader_test/vert-conversion-explicit-u64vec3-bvec3.shader_test/vert-conversion-explicit-u64vec2-vec2.shader_test/vert-conversion-explicit-u64vec2-uvec2.shader_test/vert-conversion-explicit-u64vec2-ivec2.shader_test/vert-conversion-explicit-u64vec2-i64vec2.shader_test/vert-conversion-explicit-u64vec2-bvec2.shader_test/vert-conversion-explicit-int64_t-uint.shader_test/vert-conversion-explicit-int64_t-int.shader_test/vert-conversion-explicit-int64_t-float.shader_test/vert-conversion-explicit-int64_t-bool.shader_test/vert-conversion-explicit-i64vec4-vec4.shader_test/vert-conversion-explicit-i64vec4-uvec4.shader_test/vert-conversion-explicit-i64vec4-ivec4.shader_test/vert-conversion-explicit-i64vec4-bvec4.shader_test/vert-conversion-explicit-i64vec3-vec3.shader_test/vert-conversion-explicit-i64vec3-uvec3.shader_test/vert-conversion-explicit-i64vec3-ivec3.shader_test/vert-conversion-explicit-i64vec3-bvec3.shader_test/vert-conversion-explicit-i64vec2-vec2.shader_test/vert-conversion-explicit-i64vec2-uvec2.shader_test/vert-conversion-explicit-i64vec2-ivec2.shader_test/vert-conversion-explicit-i64vec2-bvec2.shader_test/vert-conversion-explicit-float-uint64_t.shader_test/vert-conversion-explicit-float-int64_t.shader_test/vert-conversion-explicit-dvec4-u64vec4.shader_test/vert-conversion-explicit-dvec4-i64vec4.shader_test/vert-conversion-explicit-dvec3-u64vec3.shader_test/vert-conversion-explicit-dvec3-i64vec3.shader_test/vert-conversion-explicit-dvec2-u64vec2.shader_test/vert-conversion-explicit-dvec2-i64vec2.shader_test/vert-conversion-explicit-double-uint64_t.shader_test/vert-conversion-explicit-double-int64_t.shader_test/vert-conversion-explicit-bvec4-u64vec4.shader_test/vert-conversion-explicit-bvec4-i64vec4.shader_test/vert-conversion-explicit-bvec3-u64vec3.shader_test/vert-conversion-explicit-bvec3-i64vec3.shader_test/vert-conversion-explicit-bvec2-u64vec2.shader_test/vert-conversion-explicit-bvec2-i64vec2.shader_test/vert-conversion-explicit-bool-uint64_t.shader_test/vert-conversion-explicit-bool-int64_t.shader_test/geom-conversion-implicit-uvec4-u64vec4.shader_test/geom-conversion-implicit-uvec3-u64vec3.shader_test/geom-conversion-implicit-uvec2-u64vec2.shader_test/geom-conversion-implicit-uint64_t-double.shader_test/geom-conversion-implicit-uint-uint64_t.shader_test/geom-conversion-implicit-u64vec4-dvec4.shader_test/geom-conversion-implicit-u64vec3-dvec3.shader_test/geom-conversion-implicit-u64vec2-dvec2.shader_test/geom-conversion-implicit-ivec4-u64vec4.shader_test/geom-conversion-implicit-ivec4-i64vec4.shader_test/geom-conversion-implicit-ivec3-u64vec3.shader_test/geom-conversion-implicit-ivec3-i64vec3.shader_test/geom-conversion-implicit-ivec2-u64vec2.shader_test/geom-conversion-implicit-ivec2-i64vec2.shader_test/geom-conversion-implicit-int64_t-uint64_t.shader_test/geom-conversion-implicit-int64_t-double.shader_test/geom-conversion-implicit-int-uint64_t.shader_test/geom-conversion-implicit-int-int64_t.shader_test/geom-conversion-implicit-i64vec4-u64vec4.shader_test/geom-conversion-implicit-i64vec4-dvec4.shader_test/geom-conversion-implicit-i64vec3-u64vec3.shader_test/geom-conversion-implicit-i64vec3-dvec3.shader_test/geom-conversion-implicit-i64vec2-u64vec2.shader_test/geom-conversion-implicit-i64vec2-dvec2.shader_test/geom-conversion-explicit-vec4-u64vec4.shader_test/geom-conversion-explicit-vec4-i64vec4.shader_test/geom-conversion-explicit-vec3-u64vec3.shader_test/geom-conversion-explicit-vec3-i64vec3.shader_test/geom-conversion-explicit-vec2-u64vec2.shader_test/geom-conversion-explicit-vec2-i64vec2.shader_test/geom-conversion-explicit-uvec4-i64vec4.shader_test/geom-conversion-explicit-uvec3-i64vec3.shader_test/geom-conversion-explicit-uvec2-i64vec2.shader_test/geom-conversion-explicit-uint64_t-uint.shader_test/geom-conversion-explicit-uint64_t-int64_t.shader_test/geom-conversion-explicit-uint64_t-int.shader_test/geom-conversion-explicit-uint64_t-float.shader_test/geom-conversion-explicit-uint64_t-bool.shader_test/geom-conversion-explicit-uint-int64_t.shader_test/geom-conversion-explicit-u64vec4-vec4.shader_test/geom-conversion-explicit-u64vec4-uvec4.shader_test/geom-conversion-explicit-u64vec4-ivec4.shader_test/geom-conversion-explicit-u64vec4-i64vec4.shader_test/geom-conversion-explicit-u64vec4-bvec4.shader_test/geom-conversion-explicit-u64vec3-vec3.shader_test/geom-conversion-explicit-u64vec3-uvec3.shader_test/geom-conversion-explicit-u64vec3-ivec3.shader_test/geom-conversion-explicit-u64vec3-i64vec3.shader_test/geom-conversion-explicit-u64vec3-bvec3.shader_test/geom-conversion-explicit-u64vec2-vec2.shader_test/geom-conversion-explicit-u64vec2-uvec2.shader_test/geom-conversion-explicit-u64vec2-ivec2.shader_test/geom-conversion-explicit-u64vec2-i64vec2.shader_test/geom-conversion-explicit-u64vec2-bvec2.shader_test/geom-conversion-explicit-int64_t-uint.shader_test/geom-conversion-explicit-int64_t-int.shader_test/geom-conversion-explicit-int64_t-float.shader_test/geom-conversion-explicit-int64_t-bool.shader_test/geom-conversion-explicit-i64vec4-vec4.shader_test/geom-conversion-explicit-i64vec4-uvec4.shader_test/geom-conversion-explicit-i64vec4-ivec4.shader_test/geom-conversion-explicit-i64vec4-bvec4.shader_test/geom-conversion-explicit-i64vec3-vec3.shader_test/geom-conversion-explicit-i64vec3-uvec3.shader_test/geom-conversion-explicit-i64vec3-ivec3.shader_test/geom-conversion-explicit-i64vec3-bvec3.shader_test/geom-conversion-explicit-i64vec2-vec2.shader_test/geom-conversion-explicit-i64vec2-uvec2.shader_test/geom-conversion-explicit-i64vec2-ivec2.shader_test/geom-conversion-explicit-i64vec2-bvec2.shader_test/geom-conversion-explicit-float-uint64_t.shader_test/geom-conversion-explicit-float-int64_t.shader_test/geom-conversion-explicit-dvec4-u64vec4.shader_test/geom-conversion-explicit-dvec4-i64vec4.shader_test/geom-conversion-explicit-dvec3-u64vec3.shader_test/geom-conversion-explicit-dvec3-i64vec3.shader_test/geom-conversion-explicit-dvec2-u64vec2.shader_test/geom-conversion-explicit-dvec2-i64vec2.shader_test/geom-conversion-explicit-double-uint64_t.shader_test/geom-conversion-explicit-double-int64_t.shader_test/geom-conversion-explicit-bvec4-u64vec4.shader_test/geom-conversion-explicit-bvec4-i64vec4.shader_test/geom-conversion-explicit-bvec3-u64vec3.shader_test/geom-conversion-explicit-bvec3-i64vec3.shader_test/geom-conversion-explicit-bvec2-u64vec2.shader_test/geom-conversion-explicit-bvec2-i64vec2.shader_test/geom-conversion-explicit-bool-uint64_t.shader_test/geom-conversion-explicit-bool-int64_t.shader_test/frag-conversion-implicit-uvec4-u64vec4.shader_test/frag-conversion-implicit-uvec3-u64vec3.shader_test/frag-conversion-implicit-uvec2-u64vec2.shader_test/frag-conversion-implicit-uint64_t-double.shader_test/frag-conversion-implicit-uint-uint64_t.shader_test/frag-conversion-implicit-u64vec4-dvec4.shader_test/frag-conversion-implicit-u64vec3-dvec3.shader_test/frag-conversion-implicit-u64vec2-dvec2.shader_test/frag-conversion-implicit-ivec4-u64vec4.shader_test/frag-conversion-implicit-ivec4-i64vec4.shader_test/frag-conversion-implicit-ivec3-u64vec3.shader_test/frag-conversion-implicit-ivec3-i64vec3.shader_test/frag-conversion-implicit-ivec2-u64vec2.shader_test/frag-conversion-implicit-ivec2-i64vec2.shader_test/frag-conversion-implicit-int64_t-uint64_t.shader_test/frag-conversion-implicit-int64_t-double.shader_test/frag-conversion-implicit-int-uint64_t.shader_test/frag-conversion-implicit-int-int64_t.shader_test/frag-conversion-implicit-i64vec4-u64vec4.shader_test/frag-conversion-implicit-i64vec4-dvec4.shader_test/frag-conversion-implicit-i64vec3-u64vec3.shader_test/frag-conversion-implicit-i64vec3-dvec3.shader_test/frag-conversion-implicit-i64vec2-u64vec2.shader_test/frag-conversion-implicit-i64vec2-dvec2.shader_test/frag-conversion-explicit-vec4-u64vec4.shader_test/frag-conversion-explicit-vec4-i64vec4.shader_test/frag-conversion-explicit-vec3-u64vec3.shader_test/frag-conversion-explicit-vec3-i64vec3.shader_test/frag-conversion-explicit-vec2-u64vec2.shader_test/frag-conversion-explicit-vec2-i64vec2.shader_test/frag-conversion-explicit-uvec4-i64vec4.shader_test/frag-conversion-explicit-uvec3-i64vec3.shader_test/frag-conversion-explicit-uvec2-i64vec2.shader_test/frag-conversion-explicit-uint64_t-uint.shader_test/frag-conversion-explicit-uint64_t-int64_t.shader_test/frag-conversion-explicit-uint64_t-int.shader_test/frag-conversion-explicit-uint64_t-float.shader_test/frag-conversion-explicit-uint64_t-bool.shader_test/frag-conversion-explicit-uint-int64_t.shader_test/frag-conversion-explicit-u64vec4-vec4.shader_test/frag-conversion-explicit-u64vec4-uvec4.shader_test/frag-conversion-explicit-u64vec4-ivec4.shader_test/frag-conversion-explicit-u64vec4-i64vec4.shader_test/frag-conversion-explicit-u64vec4-bvec4.shader_test/frag-conversion-explicit-u64vec3-vec3.shader_test/frag-conversion-explicit-u64vec3-uvec3.shader_test/frag-conversion-explicit-u64vec3-ivec3.shader_test/frag-conversion-explicit-u64vec3-i64vec3.shader_test/frag-conversion-explicit-u64vec3-bvec3.shader_test/frag-conversion-explicit-u64vec2-vec2.shader_test/frag-conversion-explicit-u64vec2-uvec2.shader_test/frag-conversion-explicit-u64vec2-ivec2.shader_test/frag-conversion-explicit-u64vec2-i64vec2.shader_test/frag-conversion-explicit-u64vec2-bvec2.shader_test/frag-conversion-explicit-int64_t-uint.shader_test/frag-conversion-explicit-int64_t-int.shader_test/frag-conversion-explicit-int64_t-float.shader_test/frag-conversion-explicit-int64_t-bool.shader_test/frag-conversion-explicit-i64vec4-vec4.shader_test/frag-conversion-explicit-i64vec4-uvec4.shader_test/frag-conversion-explicit-i64vec4-ivec4.shader_test/frag-conversion-explicit-i64vec4-bvec4.shader_test/frag-conversion-explicit-i64vec3-vec3.shader_test/frag-conversion-explicit-i64vec3-uvec3.shader_test/frag-conversion-explicit-i64vec3-ivec3.shader_test/frag-conversion-explicit-i64vec3-bvec3.shader_test/frag-conversion-explicit-i64vec2-vec2.shader_test/frag-conversion-explicit-i64vec2-uvec2.shader_test/frag-conversion-explicit-i64vec2-ivec2.shader_test/frag-conversion-explicit-i64vec2-bvec2.shader_test/frag-conversion-explicit-float-uint64_t.shader_test/frag-conversion-explicit-float-int64_t.shader_test/frag-conversion-explicit-dvec4-u64vec4.shader_test/frag-conversion-explicit-dvec4-i64vec4.shader_test/frag-conversion-explicit-dvec3-u64vec3.shader_test/frag-conversion-explicit-dvec3-i64vec3.shader_test/frag-conversion-explicit-dvec2-u64vec2.shader_test/frag-conversion-explicit-dvec2-i64vec2.shader_test/frag-conversion-explicit-double-uint64_t.shader_test/frag-conversion-explicit-double-int64_t.shader_test/frag-conversion-explicit-bvec4-u64vec4.shader_test/frag-conversion-explicit-bvec4-i64vec4.shader_test/frag-conversion-explicit-bvec3-u64vec3.shader_test/frag-conversion-explicit-bvec3-i64vec3.shader_test/frag-conversion-explicit-bvec2-u64vec2.shader_test/frag-conversion-explicit-bvec2-i64vec2.shader_test/frag-conversion-explicit-bool-uint64_t.shader_test/frag-conversion-explicit-bool-int64_t.shader_test

filetypes:
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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-4.10/execution/vs_in
filenames:
  vs-input-ushort_uvec4-position-double_double.shader_test/vs-input-ushort_uvec4-double_double-position.shader_test/vs-input-ushort_uvec3-position-double_double.shader_test/vs-input-ushort_uvec3-double_double-position.shader_test/vs-input-ushort_uvec2-position-double_double.shader_test/vs-input-ushort_uvec2-double_double-position.shader_test/vs-input-ushort_uint-position-double_double.shader_test/vs-input-ushort_uint-double_double-position.shader_test/vs-input-uint_uvec4_array3-position-double_double_array2.shader_test/vs-input-uint_uvec4_array3-position-double_double.shader_test/vs-input-uint_uvec4_array3-double_double_array2-position.shader_test/vs-input-uint_uvec4_array3-double_double-position.shader_test/vs-input-uint_uvec4-position-double_double_array2.shader_test/vs-input-uint_uvec4-position-double_double.shader_test/vs-input-uint_uvec4-double_double_array2-position.shader_test/vs-input-uint_uvec4-double_double-position.shader_test/vs-input-uint_uvec3_array3-position-double_double_array2.shader_test/vs-input-uint_uvec3_array3-position-double_double.shader_test/vs-input-uint_uvec3_array3-double_double_array2-position.shader_test/vs-input-uint_uvec3_array3-double_double-position.shader_test/vs-input-uint_uvec3-position-double_double_array2.shader_test/vs-input-uint_uvec3-position-double_double.shader_test/vs-input-uint_uvec3-double_double_array2-position.shader_test/vs-input-uint_uvec3-double_double-position.shader_test/vs-input-uint_uvec2_array3-position-double_double_array2.shader_test/vs-input-uint_uvec2_array3-position-double_double.shader_test/vs-input-uint_uvec2_array3-double_double_array2-position.shader_test/vs-input-uint_uvec2_array3-double_double-position.shader_test/vs-input-uint_uvec2-position-double_double_array2.shader_test/vs-input-uint_uvec2-position-double_double.shader_test/vs-input-uint_uvec2-double_double_array2-position.shader_test/vs-input-uint_uvec2-double_double-position.shader_test/vs-input-uint_uint_array3-position-double_double_array2.shader_test/vs-input-uint_uint_array3-position-double_double.shader_test/vs-input-uint_uint_array3-double_double_array2-position.shader_test/vs-input-uint_uint_array3-double_double-position.shader_test/vs-input-uint_uint-position-double_double_array2.shader_test/vs-input-uint_uint-position-double_double.shader_test/vs-input-uint_uint-double_double_array2-position.shader_test/vs-input-uint_uint-double_double-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_double.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_double-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_double.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_double-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_double.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_double-position.shader_test/vs-input-ubyte_uvec4-short_int-position-double_double.shader_test/vs-input-ubyte_uvec4-short_int-double_double-position.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_double.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_double.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_double.shader_test/vs-input-ubyte_uvec4-position-short_int-double_double.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_double.shader_test/vs-input-ubyte_uvec3-short_ivec4-double_double-position.shader_test/vs-input-ubyte_uvec3-short_ivec3-position-double_double.shader_test/vs-input-ubyte_uvec3-short_ivec3-double_double-position.shader_test/vs-input-ubyte_uvec3-short_ivec2-position-double_double.shader_test/vs-input-ubyte_uvec3-short_ivec2-double_double-position.shader_test/vs-input-ubyte_uvec3-short_int-position-double_double.shader_test/vs-input-ubyte_uvec3-short_int-double_double-position.shader_test/vs-input-ubyte_uvec3-position-short_ivec4-double_double.shader_test/vs-input-ubyte_uvec3-position-short_ivec3-double_double.shader_test/vs-input-ubyte_uvec3-position-short_ivec2-double_double.shader_test/vs-input-ubyte_uvec3-position-short_int-double_double.shader_test/vs-input-ubyte_uvec2-short_ivec4-position-double_double.shader_test/vs-input-ubyte_uvec2-short_ivec4-double_double-position.shader_test/vs-input-ubyte_uvec2-short_ivec3-position-double_double.shader_test/vs-input-ubyte_uvec2-short_ivec3-double_double-position.shader_test/vs-input-ubyte_uvec2-short_ivec2-position-double_double.shader_test/vs-input-ubyte_uvec2-short_ivec2-double_double-position.shader_test/vs-input-ubyte_uvec2-short_int-position-double_double.shader_test/vs-input-ubyte_uvec2-short_int-double_double-position.shader_test/vs-input-ubyte_uvec2-position-short_ivec4-double_double.shader_test/vs-input-ubyte_uvec2-position-short_ivec3-double_double.shader_test/vs-input-ubyte_uvec2-position-short_ivec2-double_double.shader_test/vs-input-ubyte_uvec2-position-short_int-double_double.shader_test/vs-input-ubyte_uint-short_ivec4-position-double_double.shader_test/vs-input-ubyte_uint-short_ivec4-double_double-position.shader_test/vs-inp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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.40/compiler/built-in-functions
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dirname: /usr/lib64/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.40/execution
filetypes: fff
filenames:
  glsl-fs-shadow2DRectProj.shader_test/glsl-fs-shadow2DRect.shader_test/gl_DepthRangeParameters.shader_test


dirname: /usr/lib64/piglit/tests/spec/ext_shader_integer_mix/execution
filetypes: ffffffff
filenames:
  vs-mix-uvec4.shader_test/vs-mix-ivec4.shader_test/vs-mix-if-bool.shader_test/vs-mix-bvec4.shader_test/fs-mix-uvec4.shader_test/fs-mix-ivec4.shader_test/fs-mix-if-bool.shader_test/fs-mix-bvec4.shader_test


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.20/execution
filetypes: dddffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  variable-indexing/uniform-initializer/built-in-functions/vs-outerProduct-mat4x4.shader_test/vs-outerProduct-mat4x4-ivec.shader_test/vs-outerProduct-mat4x3.shader_test/vs-outerProduct-mat4x3-ivec.shader_test/vs-outerProduct-mat4x2.shader_test/vs-outerProduct-mat4x2-ivec.shader_test/vs-outerProduct-mat4.shader_test/vs-outerProduct-mat4-ivec.shader_test/vs-outerProduct-mat3x4.shader_test/vs-outerProduct-mat3x4-ivec.shader_test/vs-outerProduct-mat3x3.shader_test/vs-outerProduct-mat3x3-ivec.shader_test/vs-outerProduct-mat3x2.shader_test/vs-outerProduct-mat3x2-ivec.shader_test/vs-outerProduct-mat3.shader_test/vs-outerProduct-mat3-ivec.shader_test/vs-outerProduct-mat2x4.shader_test/vs-outerProduct-mat2x4-ivec.shader_test/vs-outerProduct-mat2x3.shader_test/vs-outerProduct-mat2x3-ivec.shader_test/vs-outerProduct-mat2x2.shader_test/vs-outerProduct-mat2x2-ivec.shader_test/vs-outerProduct-mat2.shader_test/vs-outerProduct-mat2-ivec.shader_test/vs-outerProduct-const-mat4x4.shader_test/vs-outerProduct-const-mat4x4-ivec.shader_test/vs-outerProduct-const-mat4x3.shader_test/vs-outerProduct-const-mat4x3-ivec.shader_test/vs-outerProduct-const-mat4x2.shader_test/vs-outerProduct-const-mat4x2-ivec.shader_test/vs-outerProduct-const-mat4.shader_test/vs-outerProduct-const-mat4-ivec.shader_test/vs-outerProduct-const-mat3x4.shader_test/vs-outerProduct-const-mat3x4-ivec.shader_test/vs-outerProduct-const-mat3x3.shader_test/vs-outerProduct-const-mat3x3-ivec.shader_test/vs-outerProduct-const-mat3x2.shader_test/vs-outerProduct-const-mat3x2-ivec.shader_test/vs-outerProduct-const-mat3.shader_test/vs-outerProduct-const-mat3-ivec.shader_test/vs-outerProduct-const-mat2x4.shader_test/vs-outerProduct-const-mat2x4-ivec.shader_test/vs-outerProduct-const-mat2x3.shader_test/vs-outerProduct-const-mat2x3-ivec.shader_test/vs-outerProduct-const-mat2x2.shader_test/vs-outerProduct-const-mat2x2-ivec.shader_test/vs-outerProduct-const-mat2.shader_test/vs-outerProduct-const-mat2-ivec.shader_test/fs-outerProduct-mat4x4.shader_test/fs-outerProduct-mat4x4-ivec.shader_test/fs-outerProduct-mat4x3.shader_test/fs-outerProduct-mat4x3-ivec.shader_test/fs-outerProduct-mat4x2.shader_test/fs-outerProduct-mat4x2-ivec.shader_test/fs-outerProduct-mat4.shader_test/fs-outerProduct-mat4-ivec.shader_test/fs-outerProduct-mat3x4.shader_test/fs-outerProduct-mat3x4-ivec.shader_test/fs-outerProduct-mat3x3.shader_test/fs-outerProduct-mat3x3-ivec.shader_test/fs-outerProduct-mat3x2.shader_test/fs-outerProduct-mat3x2-ivec.shader_test/fs-outerProduct-mat3.shader_test/fs-outerProduct-mat3-ivec.shader_test/fs-outerProduct-mat2x4.shader_test/fs-outerProduct-mat2x4-ivec.shader_test/fs-outerProduct-mat2x3.shader_test/fs-outerProduct-mat2x3-ivec.shader_test/fs-outerProduct-mat2x2.shader_test/fs-outerProduct-mat2x2-ivec.shader_test/fs-outerProduct-mat2.shader_test/fs-outerProduct-mat2-ivec.shader_test/fs-outerProduct-const-mat4x4.shader_test/fs-outerProduct-const-mat4x4-ivec.shader_test/fs-outerProduct-const-mat4x3.shader_test/fs-outerProduct-const-mat4x3-ivec.shader_test/fs-outerProduct-const-mat4x2.shader_test/fs-outerProduct-const-mat4x2-ivec.shader_test/fs-outerProduct-const-mat4.shader_test/fs-outerProduct-const-mat4-ivec.shader_test/fs-outerProduct-const-mat3x4.shader_test/fs-outerProduct-const-mat3x4-ivec.shader_test/fs-outerProduct-const-mat3x3.shader_test/fs-outerProduct-const-mat3x3-ivec.shader_test/fs-outerProduct-const-mat3x2.shader_test/fs-outerProduct-const-mat3x2-ivec.shader_test/fs-outerProduct-const-mat3.shader_test/fs-outerProduct-const-mat3-ivec.shader_test/fs-outerProduct-const-mat2x4.shader_test/fs-outerProduct-const-mat2x4-ivec.shader_test/fs-outerProduct-const-mat2x3.shader_test/fs-outerProduct-const-mat2x3-ivec.shader_test/fs-outerProduct-const-mat2x2.shader_test/fs-outerProduct-const-mat2x2-ivec.shader_test/fs-outerProduct-const-mat2.shader_test/fs-outerProduct-const-mat2-ivec.shader_test


dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/uniform_buffer
filetypes: ffffffffffffffffff
filenames:
  struct_base_alignment.shader_test/gs-two-members.shader_test/gs-struct.shader_test/gs-struct-pad.shader_test/gs-struct-copy.shader_test/gs-struct-copy-complicated.shader_test/gs-mat4x3.shader_test/gs-mat4x3-row-major.shader_test/gs-mat4.shader_test/gs-mat4-row-major.shader_test/gs-mat3x4.shader_test/gs-mat3x4-row-major.shader_test/gs-floats.shader_test/gs-float-array-variable-index.shader_test/gs-float-array-const-index.shader_test/gs-bools.shader_test/gs-basic.shader_test/gs-array-copy.shader_test


dirname: /usr/lib64/piglit/tests/spec/arb_explicit_uniform_location/compiler
filetypes: fffffff
filenames:
  layout-subroutine-location.vert/layout-subroutine-location-function.vert/layout-subroutine-index.vert/layout-subroutine-index-uniform.vert/layout-negative.vert/layout-01.vert/layout-01.frag


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.10/execution/interpolation
filetypes: ffffffffffffffffffffffffffffff
filenames:
  interpolation-none-other-smooth-vertex.shader_test/interpolation-none-other-smooth-none.shader_test/interpolation-none-other-smooth-fixed.shader_test/interpolation-none-other-flat-vertex.shader_test/interpolation-none-other-flat-none.shader_test/interpolation-none-other-flat-fixed.shader_test/interpolation-none-gl_FrontSecondaryColor-smooth-vertex.shader_test/interpolation-none-gl_FrontSecondaryColor-smooth-none.shader_test/interpolation-none-gl_FrontSecondaryColor-smooth-fixed.shader_test/interpolation-none-gl_FrontSecondaryColor-flat-vertex.shader_test/interpolation-none-gl_FrontSecondaryColor-flat-none.shader_test/interpolation-none-gl_FrontSecondaryColor-flat-fixed.shader_test/interpolation-none-gl_FrontColor-smooth-vertex.shader_test/interpolation-none-gl_FrontColor-smooth-none.shader_test/interpolation-none-gl_FrontColor-smooth-fixed.shader_test/interpolation-none-gl_FrontColor-flat-vertex.shader_test/interpolation-none-gl_FrontColor-flat-none.shader_test/interpolation-none-gl_FrontColor-flat-fixed.shader_test/interpolation-none-gl_BackSecondaryColor-smooth-vertex.shader_test/interpolation-none-gl_BackSecondaryColor-smooth-none.shader_test/interpolation-none-gl_BackSecondaryColor-smooth-fixed.shader_test/interpolation-none-gl_BackSecondaryColor-flat-vertex.shader_test/interpolation-none-gl_BackSecondaryColor-flat-none.shader_test/interpolation-none-gl_BackSecondaryColor-flat-fixed.shader_test/interpolation-none-gl_BackColor-smooth-vertex.shader_test/interpolation-none-gl_BackColor-smooth-none.shader_test/interpolation-none-gl_BackColor-smooth-fixed.shader_test/interpolation-none-gl_BackColor-flat-vertex.shader_test/interpolation-none-gl_BackColor-flat-none.shader_test/interpolation-none-gl_BackColor-flat-fixed.shader_test


dirname: /usr/lib64/piglit/tests/spec/arb_compute_shader/execution
filetypes: ffffffffffffffffff
filenames:
  simple-barrier.shader_test/simple-barrier-atomics.shader_test/shared-atomics.shader_test/multiple-workgroups.shader_test/multiple-texture-reading.shader_test/border-color.shader_test/basic-uniform-access.shader_test/basic-uniform-access-atomic.shader_test/basic-texelFetch.shader_test/basic-ssbo.shader_test/basic-local-index.shader_test/basic-local-id-atomic.shader_test/basic-group-id.shader_test/basic-group-id-z.shader_test/basic-group-id-y.shader_test/basic-group-id-x.shader_test/basic-global-id.shader_test/atomic-counter.shader_test


dirname: /usr/lib64/piglit/tests/spec/ext_texture_array
filetypes: fffffffffffffffffffffffff
filenames:
  render-2darray.shader_test/render-2darray-1slice.shader_test/render-1darray.shader_test/render-1darray-1slice.shader_test/glsl-fs-shadow2DArray.shader_test/glsl-fs-shadow2DArray-09.shader_test/glsl-fs-shadow2DArray-08.shader_test/glsl-fs-shadow2DArray-07.shader_test/glsl-fs-shadow2DArray-06.shader_test/glsl-fs-shadow2DArray-05.shader_test/glsl-fs-shadow2DArray-04.shader_test/glsl-fs-shadow2DArray-03.shader_test/glsl-fs-shadow2DArray-02.shader_test/glsl-fs-shadow2DArray-01.shader_test/glsl-fs-shadow1DArray.shader_test/glsl-fs-shadow1DArray-bias.shader_test/glsl-fs-shadow1DArray-09.shader_test/glsl-fs-shadow1DArray-08.shader_test/glsl-fs-shadow1DArray-07.shader_test/glsl-fs-shadow1DArray-06.shader_test/glsl-fs-shadow1DArray-05.shader_test/glsl-fs-shadow1DArray-04.shader_test/glsl-fs-shadow1DArray-03.shader_test/glsl-fs-shadow1DArray-02.shader_test/glsl-fs-shadow1DArray-01.shader_test


dirname: /usr/lib64/piglit/tests/spec/arb_gpu_shader5/execution
filetypes: dddfffffffff
filenames:
  ubo_array_indexing/sampler_array_indexing/built-in-functions/samplemaskin-indirect.shader_test/samplemaskin-basic.shader_test/overloads.shader_test/invocations-matching.shader_test/invocations-conflicting.shader_test/invocation-id-without-qualifier.shader_test/invocation-id-in-separate-gs.shader_test/invocation-id-basic.shader_test/instanced-inputs.shader_test


dirname: /usr/lib64/piglit/tests/spec/arb_shader_subroutine/execution
filetypes: ffffffff
filenames:
  two-subroutines.shader_test/two-subroutines-uniform.shader_test/two-subroutines-nested.shader_test/two-subroutines-2.shader_test/simple-subroutine.shader_test/array-subroutines.shader_test/array-subroutines-nonconst.shader_test/array-subroutines-explicit-location.shader_test


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in
filenames:
  vs-input-ushort_uvec4-position-double_dvec4.shader_test/vs-input-ushort_uvec4-position-double_dvec3.shader_test/vs-input-ushort_uvec4-position-double_dvec2.shader_test/vs-input-ushort_uvec4-position-double_dmat4x3.shader_test/vs-input-ushort_uvec4-position-double_dmat4x2.shader_test/vs-input-ushort_uvec4-position-double_dmat4.shader_test/vs-input-ushort_uvec4-position-double_dmat3x4.shader_test/vs-input-ushort_uvec4-position-double_dmat3x2.shader_test/vs-input-ushort_uvec4-position-double_dmat3.shader_test/vs-input-ushort_uvec4-position-double_dmat2x4.shader_test/vs-input-ushort_uvec4-position-double_dmat2x3.shader_test/vs-input-ushort_uvec4-position-double_dmat2.shader_test/vs-input-ushort_uvec4-double_dvec4-position.shader_test/vs-input-ushort_uvec4-double_dvec3-position.shader_test/vs-input-ushort_uvec4-double_dvec2-position.shader_test/vs-input-ushort_uvec4-double_dmat4x3-position.shader_test/vs-input-ushort_uvec4-double_dmat4x2-position.shader_test/vs-input-ushort_uvec4-double_dmat4-position.shader_test/vs-input-ushort_uvec4-double_dmat3x4-position.shader_test/vs-input-ushort_uvec4-double_dmat3x2-position.shader_test/vs-input-ushort_uvec4-double_dmat3-position.shader_test/vs-input-ushort_uvec4-double_dmat2x4-position.shader_test/vs-input-ushort_uvec4-double_dmat2x3-position.shader_test/vs-input-ushort_uvec4-double_dmat2-position.shader_test/vs-input-ushort_uvec3-position-double_dvec4.shader_test/vs-input-ushort_uvec3-position-double_dvec3.shader_test/vs-input-ushort_uvec3-position-double_dvec2.shader_test/vs-input-ushort_uvec3-position-double_dmat4x3.shader_test/vs-input-ushort_uvec3-position-double_dmat4x2.shader_test/vs-input-ushort_uvec3-position-double_dmat4.shader_test/vs-input-ushort_uvec3-position-double_dmat3x4.shader_test/vs-input-ushort_uvec3-position-double_dmat3x2.shader_test/vs-input-ushort_uvec3-position-double_dmat3.shader_test/vs-input-ushort_uvec3-position-double_dmat2x4.shader_test/vs-input-ushort_uvec3-position-double_dmat2x3.shader_test/vs-input-ushort_uvec3-position-double_dmat2.shader_test/vs-input-ushort_uvec3-double_dvec4-position.shader_test/vs-input-ushort_uvec3-double_dvec3-position.shader_test/vs-input-ushort_uvec3-double_dvec2-position.shader_test/vs-input-ushort_uvec3-double_dmat4x3-position.shader_test/vs-input-ushort_uvec3-double_dmat4x2-position.shader_test/vs-input-ushort_uvec3-double_dmat4-position.shader_test/vs-input-ushort_uvec3-double_dmat3x4-position.shader_test/vs-input-ushort_uvec3-double_dmat3x2-position.shader_test/vs-input-ushort_uvec3-double_dmat3-position.shader_test/vs-input-ushort_uvec3-double_dmat2x4-position.shader_test/vs-input-ushort_uvec3-double_dmat2x3-position.shader_test/vs-input-ushort_uvec3-double_dmat2-position.shader_test/vs-input-ushort_uvec2-position-double_dvec4.shader_test/vs-input-ushort_uvec2-position-double_dvec3.shader_test/vs-input-ushort_uvec2-position-double_dvec2.shader_test/vs-input-ushort_uvec2-position-double_dmat4x3.shader_test/vs-input-ushort_uvec2-position-double_dmat4x2.shader_test/vs-input-ushort_uvec2-position-double_dmat4.shader_test/vs-input-ushort_uvec2-position-double_dmat3x4.shader_test/vs-input-ushort_uvec2-position-double_dmat3x2.shader_test/vs-input-ushort_uvec2-position-double_dmat3.shader_test/vs-input-ushort_uvec2-position-double_dmat2x4.shader_test/vs-input-ushort_uvec2-position-double_dmat2x3.shader_test/vs-input-ushort_uvec2-position-double_dmat2.shader_test/vs-input-ushort_uvec2-double_dvec4-position.shader_test/vs-input-ushort_uvec2-double_dvec3-position.shader_test/vs-input-ushort_uvec2-double_dvec2-position.shader_test/vs-input-ushort_uvec2-double_dmat4x3-position.shader_test/vs-input-ushort_uvec2-double_dmat4x2-position.shader_test/vs-input-ushort_uvec2-double_dmat4-position.shader_test/vs-input-ushort_uvec2-double_dmat3x4-position.shader_test/vs-input-ushort_uvec2-double_dmat3x2-position.shader_test/vs-input-ushort_uvec2-double_dmat3-position.shader_test/vs-input-ushort_uvec2-double_dmat2x4-position.shader_test/vs-input-ushort_uvec2-double_dmat2x3-position.shader_test/vs-input-ushort_uvec2-double_dmat2-position.shader_test/vs-input-ushort_uint-position-double_dvec4.shader_test/vs-input-ushort_uint-position-double_dvec3.shader_test/vs-input-ushort_uint-position-double_dvec2.shader_test/vs-input-ushort_uint-position-double_dmat4x3.shader_test/vs-input-ushort_uint-position-double_dmat4x2.shader_test/vs-input-ushort_uint-position-double_dmat4.shader_test/vs-input-ushort_uint-position-double_dmat3x4.shader_test/vs-input-ushort_uint-position-double_dmat3x2.shader_test/vs-input-ushort_uint-position-double_dmat3.shader_test/vs-input-ushort_uint-position-double_dmat2x4.shader_test/vs-input-ushort_uint-position-double_dmat2x3.shader_test/vs-input-ushort_uint-position-double_dmat2.shader_test/vs-input-ushort_uint-double_dvec4-position.shader_test/vs-input-ushort_uint-double_dvec3-position.shader_test/vs-input-ushort_uint-double_dvec2-position.shader_test/vs-input-ushort_uint-double_dmat4x3-position.shader_test/vs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ray3-double_dvec3_array2-position.shader_test/vs-input-uint_uint_array3-double_dvec3-position.shader_test/vs-input-uint_uint_array3-double_dvec2_array2-position.shader_test/vs-input-uint_uint_array3-double_dvec2-position.shader_test/vs-input-uint_uint_array3-double_dmat4x3_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat4x3-position.shader_test/vs-input-uint_uint_array3-double_dmat4x2_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat4x2-position.shader_test/vs-input-uint_uint_array3-double_dmat4_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat4-position.shader_test/vs-input-uint_uint_array3-double_dmat3x4_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat3x4-position.shader_test/vs-input-uint_uint_array3-double_dmat3x2_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat3x2-position.shader_test/vs-input-uint_uint_array3-double_dmat3_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat3-position.shader_test/vs-input-uint_uint_array3-double_dmat2x4_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat2x4-position.shader_test/vs-input-uint_uint_array3-double_dmat2x3_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat2x3-position.shader_test/vs-input-uint_uint_array3-double_dmat2_array2-position.shader_test/vs-input-uint_uint_array3-double_dmat2-position.shader_test/vs-input-uint_uint-position-double_dvec4_array2.shader_test/vs-input-uint_uint-position-double_dvec4.shader_test/vs-input-uint_uint-position-double_dvec3_array2.shader_test/vs-input-uint_uint-position-double_dvec3.shader_test/vs-input-uint_uint-position-double_dvec2_array2.shader_test/vs-input-uint_uint-position-double_dvec2.shader_test/vs-input-uint_uint-position-double_dmat4x3_array2.shader_test/vs-input-uint_uint-position-double_dmat4x3.shader_test/vs-input-uint_uint-position-double_dmat4x2_array2.shader_test/vs-input-uint_uint-position-double_dmat4x2.shader_test/vs-input-uint_uint-position-double_dmat4_array2.shader_test/vs-input-uint_uint-position-double_dmat4.shader_test/vs-input-uint_uint-position-double_dmat3x4_array2.shader_test/vs-input-uint_uint-position-double_dmat3x4.shader_test/vs-input-uint_uint-position-double_dmat3x2_array2.shader_test/vs-input-uint_uint-position-double_dmat3x2.shader_test/vs-input-uint_uint-position-double_dmat3_array2.shader_test/vs-input-uint_uint-position-double_dmat3.shader_test/vs-input-uint_uint-position-double_dmat2x4_array2.shader_test/vs-input-uint_uint-position-double_dmat2x4.shader_test/vs-input-uint_uint-position-double_dmat2x3_array2.shader_test/vs-input-uint_uint-position-double_dmat2x3.shader_test/vs-input-uint_uint-position-double_dmat2_array2.shader_test/vs-input-uint_uint-position-double_dmat2.shader_test/vs-input-uint_uint-double_dvec4_array2-position.shader_test/vs-input-uint_uint-double_dvec4-position.shader_test/vs-input-uint_uint-double_dvec3_array2-position.shader_test/vs-input-uint_uint-double_dvec3-position.shader_test/vs-input-uint_uint-double_dvec2_array2-position.shader_test/vs-input-uint_uint-double_dvec2-position.shader_test/vs-input-uint_uint-double_dmat4x3_array2-position.shader_test/vs-input-uint_uint-double_dmat4x3-position.shader_test/vs-input-uint_uint-double_dmat4x2_array2-position.shader_test/vs-input-uint_uint-double_dmat4x2-position.shader_test/vs-input-uint_uint-double_dmat4_array2-position.shader_test/vs-input-uint_uint-double_dmat4-position.shader_test/vs-input-uint_uint-double_dmat3x4_array2-position.shader_test/vs-input-uint_uint-double_dmat3x4-position.shader_test/vs-input-uint_uint-double_dmat3x2_array2-position.shader_test/vs-input-uint_uint-double_dmat3x2-position.shader_test/vs-input-uint_uint-double_dmat3_array2-position.shader_test/vs-input-uint_uint-double_dmat3-position.shader_test/vs-input-uint_uint-double_dmat2x4_array2-position.shader_test/vs-input-uint_uint-double_dmat2x4-position.shader_test/vs-input-uint_uint-double_dmat2x3_array2-position.shader_test/vs-input-uint_uint-double_dmat2x3-position.shader_test/vs-input-uint_uint-double_dmat2_array2-position.shader_test/vs-input-uint_uint-double_dmat2-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dvec4.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dvec3.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dvec2.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat4.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat3.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-short_ivec4-position-double_dmat2.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dvec4-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dvec3-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dvec2-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat4x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat4x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat4-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat3x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat3x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat3-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat2x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat2x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec4-double_dmat2-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dvec4.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dvec3.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dvec2.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat4.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat3.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-short_ivec3-position-double_dmat2.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dvec4-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dvec3-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dvec2-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat4x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat4x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat4-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat3x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat3x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat3-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat2x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat2x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec3-double_dmat2-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dvec4.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dvec3.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dvec2.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat4.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat3.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-short_ivec2-position-double_dmat2.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dvec4-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dvec3-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dvec2-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat4x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat4x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat4-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat3x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat3x2-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat3-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat2x4-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat2x3-position.shader_test/vs-input-ubyte_uvec4-short_ivec2-double_dmat2-position.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dvec4.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dvec3.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dvec2.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat4.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat3.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-short_int-position-double_dmat2.shader_test/vs-input-ubyte_uvec4-short_int-double_dvec4-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dvec3-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dvec2-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat4x3-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat4x2-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat4-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat3x4-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat3x2-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat3-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat2x4-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat2x3-position.shader_test/vs-input-ubyte_uvec4-short_int-double_dmat2-position.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dvec4.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dvec3.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dvec2.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat4.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat3.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec4-double_dmat2.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dvec4.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dvec3.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dvec2.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat4.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat3.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec3-double_dmat2.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dvec4.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dvec3.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dvec2.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat4.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat3.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-position-short_ivec2-double_dmat2.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dvec4.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dvec3.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dvec2.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat4x3.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat4x2.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat4.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat3x4.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat3x2.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat3.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat2x4.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat2x3.shader_test/vs-input-ubyte_uvec4-position-short_int-double_dmat2.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dvec4.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dvec3.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dvec2.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat4x3.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat4x2.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat4.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat3x4.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat3x2.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat3.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat2x4.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat2x3.shader_test/vs-input-ubyte_uvec3-short_ivec4-position-double_dmat2.shader_test/vs-input-ubyte_uvec3-short_ivec4-double_dvec4-position.shader_test/vs-input-ubyte_uvec3-short_ivec4-double_dvec3-position.shader_test/vs-input-ubyte_uvec3-short_ivec4-double_dvec2-position.shader_test/vs-input-ubyte_uvec3-short_ivec4-double_dmat4x3-position.shader_test/vs-input-ubyte_uvec3-short_ivec4-d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ut-ubyte_uint-short_ivec3-position-double_dvec3.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dvec2.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat4x3.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat4x2.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat4.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat3x4.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat3x2.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat3.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat2x4.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat2x3.shader_test/vs-input-ubyte_uint-short_ivec3-position-double_dmat2.shader_test/vs-input-ubyte_uint-short_ivec3-double_dvec4-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dvec3-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dvec2-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat4x3-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat4x2-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat4-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat3x4-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat3x2-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat3-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat2x4-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat2x3-position.shader_test/vs-input-ubyte_uint-short_ivec3-double_dmat2-position.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dvec4.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dvec3.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dvec2.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat4x3.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat4x2.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat4.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat3x4.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat3x2.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat3.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat2x4.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat2x3.shader_test/vs-input-ubyte_uint-short_ivec2-position-double_dmat2.shader_test/vs-input-ubyte_uint-short_ivec2-double_dvec4-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dvec3-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dvec2-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat4x3-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat4x2-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat4-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat3x4-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat3x2-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat3-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat2x4-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat2x3-position.shader_test/vs-input-ubyte_uint-short_ivec2-double_dmat2-position.shader_test/vs-input-ubyte_uint-short_int-position-double_dvec4.shader_test/vs-input-ubyte_uint-short_int-position-double_dvec3.shader_test/vs-input-ubyte_uint-short_int-position-double_dvec2.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat4x3.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat4x2.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat4.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat3x4.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat3x2.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat3.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat2x4.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat2x3.shader_test/vs-input-ubyte_uint-short_int-position-double_dmat2.shader_test/vs-input-ubyte_uint-short_int-double_dvec4-position.shader_test/vs-input-ubyte_uint-short_int-double_dvec3-position.shader_test/vs-input-ubyte_uint-short_int-double_dvec2-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat4x3-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat4x2-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat4-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat3x4-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat3x2-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat3-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat2x4-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat2x3-position.shader_test/vs-input-ubyte_uint-short_int-double_dmat2-position.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dvec4.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dvec3.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dvec2.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat4x3.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat4x2.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat4.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat3x4.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat3x2.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat3.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat2x4.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat2x3.shader_test/vs-input-ubyte_uint-position-short_ivec4-double_dmat2.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dvec4.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dvec3.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dvec2.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat4x3.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat4x2.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat4.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat3x4.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat3x2.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat3.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat2x4.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat2x3.shader_test/vs-input-ubyte_uint-position-short_ivec3-double_dmat2.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dvec4.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dvec3.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dvec2.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat4x3.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat4x2.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat4.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat3x4.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat3x2.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat3.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat2x4.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat2x3.shader_test/vs-input-ubyte_uint-position-short_ivec2-double_dmat2.shader_test/vs-input-ubyte_uint-position-short_int-double_dvec4.shader_test/vs-input-ubyte_uint-position-short_int-double_dvec3.shader_test/vs-input-ubyte_uint-position-short_int-double_dvec2.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat4x3.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat4x2.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat4.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat3x4.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat3x2.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat3.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat2x4.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat2x3.shader_test/vs-input-ubyte_uint-position-short_int-double_dmat2.shader_test/vs-input-position-ushort_uvec4-double_dvec4.shader_test/vs-input-position-ushort_uvec4-double_dvec3.shader_test/vs-input-position-ushort_uvec4-double_dvec2.shader_test/vs-input-position-ushort_uvec4-double_dmat4x3.shader_test/vs-input-position-ushort_uvec4-double_dmat4x2.shader_test/vs-input-position-ushort_uvec4-double_dmat4.shader_test/vs-input-position-ushort_uvec4-double_dmat3x4.shader_test/vs-input-position-ushort_uvec4-double_dmat3x2.shader_test/vs-input-position-ushort_uvec4-double_dmat3.shader_test/vs-input-position-ushort_uvec4-double_dmat2x4.shader_test/vs-input-position-ushort_uvec4-double_dmat2x3.shader_test/vs-input-position-ushort_uvec4-double_dmat2.shader_test/vs-input-position-ushort_uvec3-double_dvec4.shader_test/vs-input-position-ushort_uvec3-double_dvec3.shader_test/vs-input-position-ushort_uvec3-double_dvec2.shader_test/vs-input-position-ushort_uvec3-double_dmat4x3.shader_test/vs-input-position-ushort_uvec3-double_dmat4x2.shader_test/vs-input-position-ushort_uvec3-double_dmat4.shader_test/vs-input-position-ushort_uvec3-double_dmat3x4.shader_test/vs-input-position-ushort_uvec3-double_dmat3x2.shader_test/vs-input-position-ushort_uvec3-double_dmat3.shader_test/vs-input-position-ushort_uvec3-double_dmat2x4.shader_test/vs-input-position-ushort_uvec3-double_dmat2x3.shader_test/vs-input-position-ushort_uvec3-double_dmat2.shader_test/vs-input-position-ushort_uvec2-double_dvec4.shader_test/vs-input-position-ushort_uvec2-double_dvec3.shader_test/vs-input-position-ushort_uvec2-double_dvec2.shader_test/vs-input-position-ushort_uvec2-double_dmat4x3.shader_test/vs-input-position-ushort_uvec2-double_dmat4x2.shader_test/vs-input-position-ushort_uvec2-double_dmat4.shader_test/vs-input-position-ushort_uvec2-double_dmat3x4.shader_test/vs-input-position-ushort_uvec2-double_dmat3x2.shader_test/vs-input-position-ushort_uvec2-double_dmat3.shader_test/vs-input-position-ushort_uvec2-double_dmat2x4.shader_test/vs-input-position-ushort_uvec2-double_dmat2x3.shader_test/vs-input-position-ushort_uvec2-double_dmat2.shader_test/vs-input-position-ushort_uint-double_dvec4.shader_test/vs-input-position-ushort_uint-double_dvec3.shader_test/vs-input-position-ushort_uint-double_dvec2.shader_test/vs-input-position-ushort_uint-double_dmat4x3.shader_test/vs-input-position-ushort_uint-double_dmat4x2.shader_test/vs-input-position-ushort_uint-double_dmat4.shader_test/vs-input-position-ushort_uint-double_dmat3x4.shader_test/vs-input-position-ushort_uint-double_dmat3x2.shader_test/vs-input-position-ushort_uint-double_dmat3.shader_test/vs-input-position-ushort_uint-double_dmat2x4.shader_test/vs-input-position-ushort_uint-double_dmat2x3.shader_test/vs-input-position-ushort_uint-double_dmat2.shader_test/vs-input-position-uint_uvec4_array3-double_dvec4_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dvec4.shader_test/vs-input-position-uint_uvec4_array3-double_dvec3_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dvec3.shader_test/vs-input-position-uint_uvec4_array3-double_dvec2_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dvec2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4x3_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4x3.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4x2_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4x2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat4.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3x4_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3x4.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3x2_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3x2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat3.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2x4_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2x4.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2x3_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2x3.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2_array2.shader_test/vs-input-position-uint_uvec4_array3-double_dmat2.shader_test/vs-input-position-uint_uvec4-double_dvec4_array2.shader_test/vs-input-position-uint_uvec4-double_dvec4.shader_test/vs-input-position-uint_uvec4-double_dvec3_array2.shader_test/vs-input-position-uint_uvec4-double_dvec3.shader_test/vs-input-position-uint_uvec4-double_dvec2_array2.shader_test/vs-input-position-uint_uvec4-double_dvec2.shader_test/vs-input-position-uint_uvec4-double_dmat4x3_array2.shader_test/vs-input-position-uint_uvec4-double_dmat4x3.shader_test/vs-input-position-uint_uvec4-double_dmat4x2_array2.shader_test/vs-input-position-uint_uvec4-double_dmat4x2.shader_test/vs-input-position-uint_uvec4-double_dmat4_array2.shader_test/vs-input-position-uint_uvec4-double_dmat4.shader_test/vs-input-position-uint_uvec4-double_dmat3x4_array2.shader_test/vs-input-position-uint_uvec4-double_dmat3x4.shader_test/vs-input-position-uint_uvec4-double_dmat3x2_array2.shader_test/vs-input-position-uint_uvec4-double_dmat3x2.shader_test/vs-input-position-uint_uvec4-double_dmat3_array2.shader_test/vs-input-position-uint_uvec4-double_dmat3.shader_test/vs-input-position-uint_uvec4-double_dmat2x4_array2.shader_test/vs-input-position-uint_uvec4-double_dmat2x4.shader_test/vs-input-position-uint_uvec4-double_dmat2x3_array2.shader_test/vs-input-position-uint_uvec4-double_dmat2x3.shader_test/vs-input-position-uint_uvec4-double_dmat2_array2.shader_test/vs-input-position-uint_uvec4-double_dmat2.shader_test/vs-input-position-uint_uvec3_array3-double_dvec4_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dvec4.shader_test/vs-input-position-uint_uvec3_array3-double_dvec3_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dvec3.shader_test/vs-input-position-uint_uvec3_array3-double_dvec2_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dvec2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4x3_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4x3.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4x2_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4x2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat4.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3x4_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3x4.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3x2_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3x2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat3.shader_test/vs-input-position-uint_uvec3_array3-double_dmat2x4_array2.shader_test/vs-input-position-uint_uvec3_array3-double_dmat2x4.shader_test/vs-input-position-uint_uvec3_array3-double_dmat2x3_array2.shader_test/vs-input-position-uint_u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t-double_dvec3-double_dmat3x2_array2-position.shader_test/vs-input-double_dvec3-double_dmat3x2-position.shader_test/vs-input-double_dvec3-double_dmat3_array2-position.shader_test/vs-input-double_dvec3-double_dmat3-position.shader_test/vs-input-double_dvec3-double_dmat2x4_array2-position.shader_test/vs-input-double_dvec3-double_dmat2x4-position.shader_test/vs-input-double_dvec3-double_dmat2x3_array2-position.shader_test/vs-input-double_dvec3-double_dmat2x3-position.shader_test/vs-input-double_dvec3-double_dmat2_array2-position.shader_test/vs-input-double_dvec3-double_dmat2-position.shader_test/vs-input-double_dvec2_array5-uint_uvec4_array3-position.shader_test/vs-input-double_dvec2_array5-uint_uvec4-position.shader_test/vs-input-double_dvec2_array5-uint_uvec3_array3-position.shader_test/vs-input-double_dvec2_array5-uint_uvec3-position.shader_test/vs-input-double_dvec2_array5-uint_uvec2_array3-position.shader_test/vs-input-double_dvec2_array5-uint_uvec2-position.shader_test/vs-input-double_dvec2_array5-uint_uint_array3-position.shader_test/vs-input-double_dvec2_array5-uint_uint-position.shader_test/vs-input-double_dvec2_array5-position.shader_test/vs-input-double_dvec2_array5-position-uint_uvec4_array3.shader_test/vs-input-double_dvec2_array5-position-uint_uvec4.shader_test/vs-input-double_dvec2_array5-position-uint_uvec3_array3.shader_test/vs-input-double_dvec2_array5-position-uint_uvec3.shader_test/vs-input-double_dvec2_array5-position-uint_uvec2_array3.shader_test/vs-input-double_dvec2_array5-position-uint_uvec2.shader_test/vs-input-double_dvec2_array5-position-uint_uint_array3.shader_test/vs-input-double_dvec2_array5-position-uint_uint.shader_test/vs-input-double_dvec2_array5-position-int_ivec4_array3.shader_test/vs-input-double_dvec2_array5-position-int_ivec4.shader_test/vs-input-double_dvec2_array5-position-int_ivec3_array3.shader_test/vs-input-double_dvec2_array5-position-int_ivec3.shader_test/vs-input-double_dvec2_array5-position-int_ivec2_array3.shader_test/vs-input-double_dvec2_array5-position-int_ivec2.shader_test/vs-input-double_dvec2_array5-position-int_int_array3.shader_test/vs-input-double_dvec2_array5-position-int_int.shader_test/vs-input-double_dvec2_array5-position-float_vec4_array3.shader_test/vs-input-double_dvec2_array5-position-float_vec4.shader_test/vs-input-double_dvec2_array5-position-float_vec3_array3.shader_test/vs-input-double_dvec2_array5-position-float_vec3.shader_test/vs-input-double_dvec2_array5-position-float_vec2_array3.shader_test/vs-input-double_dvec2_array5-position-float_vec2.shader_test/vs-input-double_dvec2_array5-position-float_mat4x3_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat4x3.shader_test/vs-input-double_dvec2_array5-position-float_mat4x2_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat4x2.shader_test/vs-input-double_dvec2_array5-position-float_mat4_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat4.shader_test/vs-input-double_dvec2_array5-position-float_mat3x4_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat3x4.shader_test/vs-input-double_dvec2_array5-position-float_mat3x2_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat3x2.shader_test/vs-input-double_dvec2_array5-position-float_mat3_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat3.shader_test/vs-input-double_dvec2_array5-position-float_mat2x4_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat2x4.shader_test/vs-input-double_dvec2_array5-position-float_mat2x3_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat2x3.shader_test/vs-input-double_dvec2_array5-position-float_mat2_array3.shader_test/vs-input-double_dvec2_array5-position-float_mat2.shader_test/vs-input-double_dvec2_array5-position-float_float_array3.shader_test/vs-input-double_dvec2_array5-position-float_float.shader_test/vs-input-double_dvec2_array5-int_ivec4_array3-position.shader_test/vs-input-double_dvec2_array5-int_ivec4-position.shader_test/vs-input-double_dvec2_array5-int_ivec3_array3-position.shader_test/vs-input-double_dvec2_array5-int_ivec3-position.shader_test/vs-input-double_dvec2_array5-int_ivec2_array3-position.shader_test/vs-input-double_dvec2_array5-int_ivec2-position.shader_test/vs-input-double_dvec2_array5-int_int_array3-position.shader_test/vs-input-double_dvec2_array5-int_int-position.shader_test/vs-input-double_dvec2_array5-float_vec4_array3-position.shader_test/vs-input-double_dvec2_array5-float_vec4-position.shader_test/vs-input-double_dvec2_array5-float_vec3_array3-position.shader_test/vs-input-double_dvec2_array5-float_vec3-position.shader_test/vs-input-double_dvec2_array5-float_vec2_array3-position.shader_test/vs-input-double_dvec2_array5-float_vec2-position.shader_test/vs-input-double_dvec2_array5-float_mat4x3_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat4x3-position.shader_test/vs-input-double_dvec2_array5-float_mat4x2_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat4x2-position.shader_test/vs-input-double_dvec2_array5-float_mat4_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat4-position.shader_test/vs-input-double_dvec2_array5-float_mat3x4_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat3x4-position.shader_test/vs-input-double_dvec2_array5-float_mat3x2_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat3x2-position.shader_test/vs-input-double_dvec2_array5-float_mat3_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat3-position.shader_test/vs-input-double_dvec2_array5-float_mat2x4_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat2x4-position.shader_test/vs-input-double_dvec2_array5-float_mat2x3_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat2x3-position.shader_test/vs-input-double_dvec2_array5-float_mat2_array3-position.shader_test/vs-input-double_dvec2_array5-float_mat2-position.shader_test/vs-input-double_dvec2_array5-float_float_array3-position.shader_test/vs-input-double_dvec2_array5-float_float-position.shader_test/vs-input-double_dvec2_array3-position-double_dvec4_array2.shader_test/vs-input-double_dvec2_array3-position-double_dvec4.shader_test/vs-input-double_dvec2_array3-position-double_dvec3_array2.shader_test/vs-input-double_dvec2_array3-position-double_dvec3.shader_test/vs-input-double_dvec2_array3-position-double_dvec2_array2.shader_test/vs-input-double_dvec2_array3-position-double_dvec2.shader_test/vs-input-double_dvec2_array3-position-double_double_array2.shader_test/vs-input-double_dvec2_array3-position-double_double.shader_test/vs-input-double_dvec2_array3-position-double_dmat4x3_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat4x3.shader_test/vs-input-double_dvec2_array3-position-double_dmat4x2_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat4x2.shader_test/vs-input-double_dvec2_array3-position-double_dmat4_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat4.shader_test/vs-input-double_dvec2_array3-position-double_dmat3x4_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat3x4.shader_test/vs-input-double_dvec2_array3-position-double_dmat3x2_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat3x2.shader_test/vs-input-double_dvec2_array3-position-double_dmat3_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat3.shader_test/vs-input-double_dvec2_array3-position-double_dmat2x4_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat2x4.shader_test/vs-input-double_dvec2_array3-position-double_dmat2x3_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat2x3.shader_test/vs-input-double_dvec2_array3-position-double_dmat2_array2.shader_test/vs-input-double_dvec2_array3-position-double_dmat2.shader_test/vs-input-double_dvec2_array3-double_dvec4_array2-position.shader_test/vs-input-double_dvec2_array3-double_dvec4-position.shader_test/vs-input-double_dvec2_array3-double_dvec3_array2-position.shader_test/vs-input-double_dvec2_array3-double_dvec3-position.shader_test/vs-input-double_dvec2_array3-double_dvec2_array2-position.shader_test/vs-input-double_dvec2_array3-double_dvec2-position.shader_test/vs-input-double_dvec2_array3-double_double_array2-position.shader_test/vs-input-double_dvec2_array3-double_double-position.shader_test/vs-input-double_dvec2_array3-double_dmat4x3_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat4x3-position.shader_test/vs-input-double_dvec2_array3-double_dmat4x2_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat4x2-position.shader_test/vs-input-double_dvec2_array3-double_dmat4_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat4-position.shader_test/vs-input-double_dvec2_array3-double_dmat3x4_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat3x4-position.shader_test/vs-input-double_dvec2_array3-double_dmat3x2_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat3x2-position.shader_test/vs-input-double_dvec2_array3-double_dmat3_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat3-position.shader_test/vs-input-double_dvec2_array3-double_dmat2x4_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat2x4-position.shader_test/vs-input-double_dvec2_array3-double_dmat2x3_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat2x3-position.shader_test/vs-input-double_dvec2_array3-double_dmat2_array2-position.shader_test/vs-input-double_dvec2_array3-double_dmat2-position.shader_test/vs-input-double_dvec2-uint_uvec4_array3-position.shader_test/vs-input-double_dvec2-uint_uvec4-position.shader_test/vs-input-double_dvec2-uint_uvec3_array3-position.shader_test/vs-input-double_dvec2-uint_uvec3-position.shader_test/vs-input-double_dvec2-uint_uvec2_array3-position.shader_test/vs-input-double_dvec2-uint_uvec2-position.shader_test/vs-input-double_dvec2-uint_uint_array3-position.shade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put-double_dmat3x4_array3-position-double_dmat2x3.shader_test/vs-input-double_dmat3x4_array3-position-double_dmat2_array2.shader_test/vs-input-double_dmat3x4_array3-position-double_dmat2.shader_test/vs-input-double_dmat3x4_array3-double_dvec4_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dvec4-position.shader_test/vs-input-double_dmat3x4_array3-double_dvec3_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dvec3-position.shader_test/vs-input-double_dmat3x4_array3-double_dvec2_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dvec2-position.shader_test/vs-input-double_dmat3x4_array3-double_double_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_double-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat4x3-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat4x2_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat4x2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat4-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3x4_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3x4-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3x2_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3x2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat3-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2x4_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2x4-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2x3_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2x3-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2_array2-position.shader_test/vs-input-double_dmat3x4_array3-double_dmat2-position.shader_test/vs-input-double_dmat3x4-uint_uvec4_array3-position.shader_test/vs-input-double_dmat3x4-uint_uvec4-position.shader_test/vs-input-double_dmat3x4-uint_uvec3_array3-position.shader_test/vs-input-double_dmat3x4-uint_uvec3-position.shader_test/vs-input-double_dmat3x4-uint_uvec2_array3-position.shader_test/vs-input-double_dmat3x4-uint_uvec2-position.shader_test/vs-input-double_dmat3x4-uint_uint_array3-position.shader_test/vs-input-double_dmat3x4-uint_uint-position.shader_test/vs-input-double_dmat3x4-position.shader_test/vs-input-double_dmat3x4-position-uint_uvec4_array3.shader_test/vs-input-double_dmat3x4-position-uint_uvec4.shader_test/vs-input-double_dmat3x4-position-uint_uvec3_array3.shader_test/vs-input-double_dmat3x4-position-uint_uvec3.shader_test/vs-input-double_dmat3x4-position-uint_uvec2_array3.shader_test/vs-input-double_dmat3x4-position-uint_uvec2.shader_test/vs-input-double_dmat3x4-position-uint_uint_array3.shader_test/vs-input-double_dmat3x4-position-uint_uint.shader_test/vs-input-double_dmat3x4-position-int_ivec4_array3.shader_test/vs-input-double_dmat3x4-position-int_ivec4.shader_test/vs-input-double_dmat3x4-position-int_ivec3_array3.shader_test/vs-input-double_dmat3x4-position-int_ivec3.shader_test/vs-input-double_dmat3x4-position-int_ivec2_array3.shader_test/vs-input-double_dmat3x4-position-int_ivec2.shader_test/vs-input-double_dmat3x4-position-int_int_array3.shader_test/vs-input-double_dmat3x4-position-int_int.shader_test/vs-input-double_dmat3x4-position-float_vec4_array3.shader_test/vs-input-double_dmat3x4-position-float_vec4.shader_test/vs-input-double_dmat3x4-position-float_vec3_array3.shader_test/vs-input-double_dmat3x4-position-float_vec3.shader_test/vs-input-double_dmat3x4-position-float_vec2_array3.shader_test/vs-input-double_dmat3x4-position-float_vec2.shader_test/vs-input-double_dmat3x4-position-float_mat4x3_array3.shader_test/vs-input-double_dmat3x4-position-float_mat4x3.shader_test/vs-input-double_dmat3x4-position-float_mat4x2_array3.shader_test/vs-input-double_dmat3x4-position-float_mat4x2.shader_test/vs-input-double_dmat3x4-position-float_mat4_array3.shader_test/vs-input-double_dmat3x4-position-float_mat4.shader_test/vs-input-double_dmat3x4-position-float_mat3x4_array3.shader_test/vs-input-double_dmat3x4-position-float_mat3x4.shader_test/vs-input-double_dmat3x4-position-float_mat3x2_array3.shader_test/vs-input-double_dmat3x4-position-float_mat3x2.shader_test/vs-input-double_dmat3x4-position-float_mat3_array3.shader_test/vs-input-double_dmat3x4-position-float_mat3.shader_test/vs-input-double_dmat3x4-position-float_mat2x4_array3.shader_test/vs-input-double_dmat3x4-position-float_mat2x4.shader_test/vs-input-double_dmat3x4-position-float_mat2x3_array3.shader_test/vs-input-double_dmat3x4-position-float_mat2x3.shader_test/vs-input-double_dmat3x4-position-float_mat2_array3.shader_test/vs-input-double_dmat3x4-position-float_mat2.shader_test/vs-input-double_dmat3x4-position-float_float_array3.shader_test/vs-input-double_dmat3x4-position-float_float.shader_test/vs-input-double_dmat3x4-position-double_dvec4_array2.shader_test/vs-input-double_dmat3x4-position-double_dvec4.shader_test/vs-input-double_dmat3x4-position-double_dvec3_array2.shader_test/vs-input-double_dmat3x4-position-double_dvec3.shader_test/vs-input-double_dmat3x4-position-double_dvec2_array2.shader_test/vs-input-double_dmat3x4-position-double_dvec2.shader_test/vs-input-double_dmat3x4-position-double_double_array2.shader_test/vs-input-double_dmat3x4-position-double_double.shader_test/vs-input-double_dmat3x4-position-double_dmat4x3_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat4x3.shader_test/vs-input-double_dmat3x4-position-double_dmat4x2_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat4x2.shader_test/vs-input-double_dmat3x4-position-double_dmat4_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat4.shader_test/vs-input-double_dmat3x4-position-double_dmat3x4_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat3x4.shader_test/vs-input-double_dmat3x4-position-double_dmat3x2_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat3x2.shader_test/vs-input-double_dmat3x4-position-double_dmat3_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat3.shader_test/vs-input-double_dmat3x4-position-double_dmat2x4_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat2x4.shader_test/vs-input-double_dmat3x4-position-double_dmat2x3_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat2x3.shader_test/vs-input-double_dmat3x4-position-double_dmat2_array2.shader_test/vs-input-double_dmat3x4-position-double_dmat2.shader_test/vs-input-double_dmat3x4-int_ivec4_array3-position.shader_test/vs-input-double_dmat3x4-int_ivec4-position.shader_test/vs-input-double_dmat3x4-int_ivec3_array3-position.shader_test/vs-input-double_dmat3x4-int_ivec3-position.shader_test/vs-input-double_dmat3x4-int_ivec2_array3-position.shader_test/vs-input-double_dmat3x4-int_ivec2-position.shader_test/vs-input-double_dmat3x4-int_int_array3-position.shader_test/vs-input-double_dmat3x4-int_int-position.shader_test/vs-input-double_dmat3x4-float_vec4_array3-position.shader_test/vs-input-double_dmat3x4-float_vec4-position.shader_test/vs-input-double_dmat3x4-float_vec3_array3-position.shader_test/vs-input-double_dmat3x4-float_vec3-position.shader_test/vs-input-double_dmat3x4-float_vec2_array3-position.shader_test/vs-input-double_dmat3x4-float_vec2-position.shader_test/vs-input-double_dmat3x4-float_mat4x3_array3-position.shader_test/vs-input-double_dmat3x4-float_mat4x3-position.shader_test/vs-input-double_dmat3x4-float_mat4x2_array3-position.shader_test/vs-input-double_dmat3x4-float_mat4x2-position.shader_test/vs-input-double_dmat3x4-float_mat4_array3-position.shader_test/vs-input-double_dmat3x4-float_mat4-position.shader_test/vs-input-double_dmat3x4-float_mat3x4_array3-position.shader_test/vs-input-double_dmat3x4-float_mat3x4-position.shader_test/vs-input-double_dmat3x4-float_mat3x2_array3-position.shader_test/vs-input-double_dmat3x4-float_mat3x2-position.shader_test/vs-input-double_dmat3x4-float_mat3_array3-position.shader_test/vs-input-double_dmat3x4-float_mat3-position.shader_test/vs-input-double_dmat3x4-float_mat2x4_array3-position.shader_test/vs-input-double_dmat3x4-float_mat2x4-position.shader_test/vs-input-double_dmat3x4-float_mat2x3_array3-position.shader_test/vs-input-double_dmat3x4-float_mat2x3-position.shader_test/vs-input-double_dmat3x4-float_mat2_array3-position.shader_test/vs-input-double_dmat3x4-float_mat2-position.shader_test/vs-input-double_dmat3x4-float_float_array3-position.shader_test/vs-input-double_dmat3x4-float_float-position.shader_test/vs-input-double_dmat3x4-double_dvec4_array2-position.shader_test/vs-input-double_dmat3x4-double_dvec4-position.shader_test/vs-input-double_dmat3x4-double_dvec3_array2-position.shader_test/vs-input-double_dmat3x4-double_dvec3-position.shader_test/vs-input-double_dmat3x4-double_dvec2_array2-position.shader_test/vs-input-double_dmat3x4-double_dvec2-position.shader_test/vs-input-double_dmat3x4-double_double_array2-position.shader_test/vs-input-double_dmat3x4-double_double-position.shader_test/vs-input-double_dmat3x4-double_dmat4x3_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat4x3-position.shader_test/vs-input-double_dmat3x4-double_dmat4x2_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat4x2-position.shader_test/vs-input-double_dmat3x4-double_dmat4_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat4-position.shader_test/vs-input-double_dmat3x4-double_dmat3x4_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat3x4-position.shader_test/vs-input-double_dmat3x4-double_dmat3x2_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat3x2-position.shader_test/vs-input-double_dmat3x4-double_dmat3_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat3-position.shader_test/vs-input-double_dmat3x4-double_dmat2x4_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat2x4-position.shader_test/vs-input-double_dmat3x4-double_dmat2x3_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat2x3-position.shader_test/vs-input-double_dmat3x4-double_dmat2_array2-position.shader_test/vs-input-double_dmat3x4-double_dmat2-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec4_array3-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec4-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec3_array3-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec3-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec2_array3-position.shader_test/vs-input-double_dmat3x2_array5-uint_uvec2-position.shader_test/vs-input-double_dmat3x2_array5-uint_uint_array3-position.shader_test/vs-input-double_dmat3x2_array5-uint_uint-position.shader_test/vs-input-double_dmat3x2_array5-position.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec4_array3.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec4.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec3_array3.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec3.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec2_array3.shader_test/vs-input-double_dmat3x2_array5-position-uint_uvec2.shader_test/vs-input-double_dmat3x2_array5-position-uint_uint_array3.shader_test/vs-input-double_dmat3x2_array5-position-uint_uint.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec4_array3.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec4.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec3_array3.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec3.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec2_array3.shader_test/vs-input-double_dmat3x2_array5-position-int_ivec2.shader_test/vs-input-double_dmat3x2_array5-position-int_int_array3.shader_test/vs-input-double_dmat3x2_array5-position-int_int.shader_test/vs-input-double_dmat3x2_array5-position-float_vec4_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_vec4.shader_test/vs-input-double_dmat3x2_array5-position-float_vec3_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_vec3.shader_test/vs-input-double_dmat3x2_array5-position-float_vec2_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_vec2.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4x3_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4x3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4x2_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4x2.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat4.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3x4_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3x4.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3x2_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3x2.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2x4_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2x4.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2x3_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2x3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_mat2.shader_test/vs-input-double_dmat3x2_array5-position-float_float_array3.shader_test/vs-input-double_dmat3x2_array5-position-float_float.shader_test/vs-input-double_dmat3x2_array5-int_ivec4_array3-position.shader_test/vs-input-double_dmat3x2_array5-int_ivec4-position.shader_test/vs-input-double_dmat3x2_array5-int_ivec3_array3-position.shader_test/vs-input-double_dmat3x2_array5-int_ivec3-position.shader_test/vs-input-double_dmat3x2_array5-int_ivec2_array3-position.shader_test/vs-input-double_dmat3x2_array5-int_ivec2-position.shader_test/vs-input-double_dmat3x2_array5-int_int_array3-position.shader_test/vs-input-double_dmat3x2_array5-int_int-position.shader_test/vs-input-double_dmat3x2_array5-float_vec4_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_vec4-position.shader_test/vs-input-double_dmat3x2_array5-float_vec3_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_vec3-position.shader_test/vs-input-double_dmat3x2_array5-float_vec2_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_vec2-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4x3_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4x3-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4x2_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4x2-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_mat4-position.shader_test/vs-input-double_dmat3x2_array5-float_mat3x4_array3-position.shader_test/vs-input-double_dmat3x2_array5-float_m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