Qt 5.3
Qt GUI
C++ Classes
QOpenGLFunctions_3_3_Core
Qt 5.3.1 Reference Documentation
List of All Members for QOpenGLFunctions_3_3_Core
This is the complete list of members for
QOpenGLFunctions_3_3_Core
, including inherited members.
QOpenGLFunctions_3_3_Core
()
~QOpenGLFunctions_3_3_Core
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBeginConditionalRender
(GLuint, GLenum)
glBeginQuery
(GLenum, GLuint)
glBeginTransformFeedback
(GLenum)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindBufferBase
(GLenum, GLuint, GLuint)
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
glBindFragDataLocation
(GLuint, GLuint, const GLchar *)
glBindFragDataLocationIndexed
(GLuint, GLuint, GLuint, const GLchar *)
glBindFramebuffer
(GLenum, GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindSampler
(GLuint, GLuint)
glBindTexture
(GLenum, GLuint)
glBindVertexArray
(GLuint)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClampColor
(GLenum, GLenum)
glClear
(GLbitfield)
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
glClearBufferfv
(GLenum, GLint, const GLfloat *)
glClearBufferiv
(GLenum, GLint, const GLint *)
glClearBufferuiv
(GLenum, GLint, const GLuint *)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearStencil
(GLint)
glClientWaitSync
(GLsync, GLbitfield, GLuint64) : GLenum
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
glColorP3ui
(GLenum, GLuint)
glColorP3uiv
(GLenum, const GLuint *)
glColorP4ui
(GLenum, GLuint)
glColorP4uiv
(GLenum, const GLuint *)
glCompileShader
(GLuint)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCopyBufferSubData
(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteSamplers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteSync
(GLsync)
glDeleteTextures
(GLsizei, const GLuint *)
glDeleteVertexArrays
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDisablei
(GLenum, GLuint)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawArraysInstanced
(GLenum, GLint, GLsizei, GLsizei)
glDrawBuffer
(GLenum)
glDrawBuffers
(GLsizei, const GLenum *)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glDrawElementsBaseVertex
(GLenum, GLsizei, GLenum, const GLvoid *, GLint)
glDrawElementsInstanced
(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
glDrawElementsInstancedBaseVertex
(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
glDrawRangeElementsBaseVertex
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glEnablei
(GLenum, GLuint)
glEndConditionalRender
()
glEndQuery
(GLenum)
glEndTransformFeedback
()
glFenceSync
(GLenum, GLbitfield) : GLsync
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture
(GLenum, GLenum, GLuint, GLint)
glFramebufferTexture1D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture3D
(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenQueries
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenSamplers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenVertexArrays
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniformBlockName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveUniformName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformsiv
(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : GLint
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteri64v
(GLenum, GLenum, GLint64 *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, GLvoid **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, GLvoid *)
glGetCompressedTexImage
(GLenum, GLint, GLvoid *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetFragDataIndex
(GLuint, const GLchar *) : GLint
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetInteger64i_v
(GLenum, GLuint, GLint64 *)
glGetInteger64v
(GLenum, GLint64 *)
glGetIntegeri_v
(GLenum, GLuint, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetMultisamplefv
(GLenum, GLuint, GLfloat *)
glGetPointerv
(GLenum, GLvoid **)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetQueryObjecti64v
(GLuint, GLenum, GLint64 *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectui64v
(GLuint, GLenum, GLuint64 *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetSamplerParameterIiv
(GLuint, GLenum, GLint *)
glGetSamplerParameterIuiv
(GLuint, GLenum, GLuint *)
glGetSamplerParameterfv
(GLuint, GLenum, GLfloat *)
glGetSamplerParameteriv
(GLuint, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetStringi
(GLenum, GLuint) : const GLubyte *
glGetSynciv
(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
glGetTexImage
(GLenum, GLint, GLenum, GLenum, GLvoid *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint, const GLchar *) : GLuint
glGetUniformIndices
(GLuint, GLsizei, const GLchar * const *, GLuint *)
glGetUniformLocation
(GLuint, const GLchar *) : GLint
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetUniformuiv
(GLuint, GLint, GLuint *)
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
glGetVertexAttribPointerv
(GLuint, GLenum, GLvoid **)
glGetVertexAttribdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glIndexub
(GLubyte)
glIndexubv
(const GLubyte *)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsEnabledi
(GLenum, GLuint) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsSampler
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsSync
(GLsync) : GLboolean
glIsTexture
(GLuint) : GLboolean
glIsVertexArray
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glLogicOp
(GLenum)
glMapBuffer
(GLenum, GLenum) : GLvoid *
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : GLvoid *
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
glMultiDrawElementsBaseVertex
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)
glMultiTexCoordP1ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP1uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP2ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP2uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP3ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP3uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP4ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP4uiv
(GLenum, GLenum, const GLuint *)
glNormalP3ui
(GLenum, GLuint)
glNormalP3uiv
(GLenum, const GLuint *)
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPrimitiveRestartIndex
(GLuint)
glProvokingVertex
(GLenum)
glQueryCounter
(GLuint, GLenum)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glSampleCoverage
(GLfloat, GLboolean)
glSampleMaski
(GLuint, GLbitfield)
glSamplerParameterIiv
(GLuint, GLenum, const GLint *)
glSamplerParameterIuiv
(GLuint, GLenum, const GLuint *)
glSamplerParameterf
(GLuint, GLenum, GLfloat)
glSamplerParameterfv
(GLuint, GLenum, const GLfloat *)
glSamplerParameteri
(GLuint, GLenum, GLint)
glSamplerParameteriv
(GLuint, GLenum, const GLint *)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glSecondaryColorP3ui
(GLenum, GLuint)
glSecondaryColorP3uiv
(GLenum, const GLuint *)
glShaderSource
(GLuint, GLsizei, const GLchar * const *, const GLint *)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexBuffer
(GLenum, GLenum, GLuint)
glTexCoordP1ui
(GLenum, GLuint)
glTexCoordP1uiv
(GLenum, const GLuint *)
glTexCoordP2ui
(GLenum, GLuint)
glTexCoordP2uiv
(GLenum, const GLuint *)
glTexCoordP3ui
(GLenum, GLuint)
glTexCoordP3uiv
(GLenum, const GLuint *)
glTexCoordP4ui
(GLenum, GLuint)
glTexCoordP4uiv
(GLenum, const GLuint *)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2DMultisample
(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage3DMultisample
(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean)
glTexParameterIiv
(GLenum, GLenum, const GLint *)
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar * const *, GLenum)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform1ui
(GLint, GLuint)
glUniform1uiv
(GLint, GLsizei, const GLuint *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform2ui
(GLint, GLuint, GLuint)
glUniform2uiv
(GLint, GLsizei, const GLuint *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
glUniform3uiv
(GLint, GLsizei, const GLuint *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
glUniform4uiv
(GLint, GLsizei, const GLuint *)
glUniformBlockBinding
(GLuint, GLuint, GLuint)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUnmapBuffer
(GLenum) : GLboolean
glUseProgram
(GLuint)
glValidateProgram
(GLuint)
glVertexAttribDivisor
(GLuint, GLuint)
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
glVertexAttribP1ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP1uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP2ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP2uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP3ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP3uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP4ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP4uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
glVertexP2ui
(GLenum, GLuint)
glVertexP2uiv
(GLenum, const GLuint *)
glVertexP3ui
(GLenum, GLuint)
glVertexP3uiv
(GLenum, const GLuint *)
glVertexP4ui
(GLenum, GLuint)
glVertexP4uiv
(GLenum, const GLuint *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
glWaitSync
(GLsync, GLbitfield, GLuint64)
initializeOpenGLFunctions
() : bool
owningContext
() const : QOpenGLContext *
setOwningContext
(const QOpenGLContext *)