Qt 5.2
Qt GUI
C++ Classes
QOpenGLShaderProgram
Qt 5.2.0 Reference Documentation
List of All Members for QOpenGLShaderProgram
This is the complete list of members for
QOpenGLShaderProgram
, including inherited members.
QOpenGLShaderProgram
(QObject *)
~QOpenGLShaderProgram
()
addShader
(QOpenGLShader *) : bool
addShaderFromSourceCode
(QOpenGLShader::ShaderType, const char *) : bool
addShaderFromSourceCode
(QOpenGLShader::ShaderType, const QByteArray &) : bool
addShaderFromSourceCode
(QOpenGLShader::ShaderType, const QString &) : bool
addShaderFromSourceFile
(QOpenGLShader::ShaderType, const QString &) : bool
attributeLocation
(const char *) const : int
attributeLocation
(const QByteArray &) const : int
attributeLocation
(const QString &) const : int
bind
() : bool
bindAttributeLocation
(const char *, int)
bindAttributeLocation
(const QByteArray &, int)
bindAttributeLocation
(const QString &, int)
defaultInnerTessellationLevels
() const : QVector<float>
defaultOuterTessellationLevels
() const : QVector<float>
disableAttributeArray
(int)
disableAttributeArray
(const char *)
enableAttributeArray
(int)
enableAttributeArray
(const char *)
hasOpenGLShaderPrograms
(QOpenGLContext *) : bool
isLinked
() const : bool
link
() : bool
log
() const : QString
maxGeometryOutputVertices
() const : int
patchVertexCount
() const : int
programId
() const : GLuint
release
()
removeAllShaders
()
removeShader
(QOpenGLShader *)
setAttributeArray
(int, const GLfloat *, int, int)
setAttributeArray
(int, const QVector2D *, int)
setAttributeArray
(int, const QVector3D *, int)
setAttributeArray
(int, const QVector4D *, int)
setAttributeArray
(int, GLenum, const void *, int, int)
setAttributeArray
(const char *, const GLfloat *, int, int)
setAttributeArray
(const char *, const QVector2D *, int)
setAttributeArray
(const char *, const QVector3D *, int)
setAttributeArray
(const char *, const QVector4D *, int)
setAttributeArray
(const char *, GLenum, const void *, int, int)
setAttributeBuffer
(int, GLenum, int, int, int)
setAttributeBuffer
(const char *, GLenum, int, int, int)
setAttributeValue
(int, GLfloat)
setAttributeValue
(int, GLfloat, GLfloat)
setAttributeValue
(int, GLfloat, GLfloat, GLfloat)
setAttributeValue
(int, GLfloat, GLfloat, GLfloat, GLfloat)
setAttributeValue
(int, const QVector2D &)
setAttributeValue
(int, const QVector3D &)
setAttributeValue
(int, const QVector4D &)
setAttributeValue
(int, const QColor &)
setAttributeValue
(int, const GLfloat *, int, int)
setAttributeValue
(const char *, GLfloat)
setAttributeValue
(const char *, GLfloat, GLfloat)
setAttributeValue
(const char *, GLfloat, GLfloat, GLfloat)
setAttributeValue
(const char *, GLfloat, GLfloat, GLfloat, GLfloat)
setAttributeValue
(const char *, const QVector2D &)
setAttributeValue
(const char *, const QVector3D &)
setAttributeValue
(const char *, const QVector4D &)
setAttributeValue
(const char *, const QColor &)
setAttributeValue
(const char *, const GLfloat *, int, int)
setDefaultInnerTessellationLevels
(const QVector<float> &)
setDefaultOuterTessellationLevels
(const QVector<float> &)
setPatchVertexCount
(int)
setUniformValue
(int, GLfloat)
setUniformValue
(const char *, const QPointF &)
setUniformValue
(const char *, const QSize &)
setUniformValue
(const char *, const QSizeF &)
setUniformValue
(const char *, const QMatrix2x2 &)
setUniformValue
(const char *, const QMatrix2x3 &)
setUniformValue
(const char *, const QMatrix2x4 &)
setUniformValue
(const char *, const QMatrix3x2 &)
setUniformValue
(const char *, const QMatrix3x3 &)
setUniformValue
(const char *, const QMatrix3x4 &)
setUniformValue
(const char *, const QMatrix4x2 &)
setUniformValue
(const char *, const QMatrix4x3 &)
setUniformValue
(const char *, const QMatrix4x4 &)
setUniformValue
(int, const GLfloat[2][2])
setUniformValue
(int, const GLfloat[3][3])
setUniformValue
(int, const GLfloat[4][4])
setUniformValue
(const char *, const GLfloat[2][2])
setUniformValue
(const char *, const GLfloat[3][3])
setUniformValue
(const char *, const GLfloat[4][4])
setUniformValue
(const char *, const QTransform &)
setUniformValue
(int, GLint)
setUniformValue
(int, GLuint)
setUniformValue
(int, GLfloat, GLfloat)
setUniformValue
(int, GLfloat, GLfloat, GLfloat)
setUniformValue
(int, GLfloat, GLfloat, GLfloat, GLfloat)
setUniformValue
(int, const QVector2D &)
setUniformValue
(int, const QVector3D &)
setUniformValue
(int, const QVector4D &)
setUniformValue
(int, const QColor &)
setUniformValue
(int, const QPoint &)
setUniformValue
(int, const QPointF &)
setUniformValue
(int, const QSize &)
setUniformValue
(int, const QSizeF &)
setUniformValue
(int, const QMatrix2x2 &)
setUniformValue
(int, const QMatrix2x3 &)
setUniformValue
(int, const QMatrix2x4 &)
setUniformValue
(int, const QMatrix3x2 &)
setUniformValue
(int, const QMatrix3x3 &)
setUniformValue
(int, const QMatrix3x4 &)
setUniformValue
(int, const QMatrix4x2 &)
setUniformValue
(int, const QMatrix4x3 &)
setUniformValue
(int, const QMatrix4x4 &)
setUniformValue
(int, const QTransform &)
setUniformValue
(const char *, GLfloat)
setUniformValue
(const char *, GLint)
setUniformValue
(const char *, GLuint)
setUniformValue
(const char *, GLfloat, GLfloat)
setUniformValue
(const char *, GLfloat, GLfloat, GLfloat)
setUniformValue
(const char *, GLfloat, GLfloat, GLfloat, GLfloat)
setUniformValue
(const char *, const QVector2D &)
setUniformValue
(const char *, const QVector3D &)
setUniformValue
(const char *, const QVector4D &)
setUniformValue
(const char *, const QColor &)
setUniformValue
(const char *, const QPoint &)
setUniformValueArray
(int, const GLfloat *, int, int)
setUniformValueArray
(int, const GLint *, int)
setUniformValueArray
(int, const GLuint *, int)
setUniformValueArray
(int, const QVector2D *, int)
setUniformValueArray
(int, const QVector3D *, int)
setUniformValueArray
(int, const QVector4D *, int)
setUniformValueArray
(int, const QMatrix2x2 *, int)
setUniformValueArray
(int, const QMatrix2x3 *, int)
setUniformValueArray
(int, const QMatrix2x4 *, int)
setUniformValueArray
(int, const QMatrix3x2 *, int)
setUniformValueArray
(int, const QMatrix3x3 *, int)
setUniformValueArray
(int, const QMatrix3x4 *, int)
setUniformValueArray
(int, const QMatrix4x2 *, int)
setUniformValueArray
(int, const QMatrix4x3 *, int)
setUniformValueArray
(int, const QMatrix4x4 *, int)
setUniformValueArray
(const char *, const GLint *, int)
setUniformValueArray
(const char *, const GLuint *, int)
setUniformValueArray
(const char *, const GLfloat *, int, int)
setUniformValueArray
(const char *, const QVector2D *, int)
setUniformValueArray
(const char *, const QVector3D *, int)
setUniformValueArray
(const char *, const QVector4D *, int)
setUniformValueArray
(const char *, const QMatrix2x2 *, int)
setUniformValueArray
(const char *, const QMatrix2x3 *, int)
setUniformValueArray
(const char *, const QMatrix2x4 *, int)
setUniformValueArray
(const char *, const QMatrix3x2 *, int)
setUniformValueArray
(const char *, const QMatrix3x3 *, int)
setUniformValueArray
(const char *, const QMatrix3x4 *, int)
setUniformValueArray
(const char *, const QMatrix4x2 *, int)
setUniformValueArray
(const char *, const QMatrix4x3 *, int)
setUniformValueArray
(const char *, const QMatrix4x4 *, int)
shaders
() const : QList<QOpenGLShader *>
uniformLocation
(const char *) const : int
uniformLocation
(const QByteArray &) const : int
uniformLocation
(const QString &) const : int